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make a new DiscClass spec for disc-image format ArchiveClasses
archives
related to archives module
disc
related to disc images
refactor
requires restructuring some backed stuff
lightmaps_of_face
refactor
enhancement
#202
opened Nov 9, 2024 by
snake-biscuits
Eliminate circular imports in related to archives module
bug
Something isn't working
refactor
requires restructuring some backed stuff
slow burn
lots of work & will take a long time
archives
archives
Disc-based archives need a common related to archives module
refactor
requires restructuring some backed stuff
disc.read_sectors
method
archives
#199
opened Sep 4, 2024 by
snake-biscuits
Mounting extra files to ArchiveClasses & BspClasses loaded from archives
archives
related to archives module
enhancement
New feature or request
refactor
requires restructuring some backed stuff
Test every ArchiveClass
archives
related to archives module
MegaTest
test every .bsp you can find
need test
We need to write a test for regression testing
Include archives containing related to archives module
MegaTest
test every .bsp you can find
need test
We need to write a test for regression testing
slow burn
lots of work & will take a long time
.bsp
for tests
archives
#192
opened Aug 14, 2024 by
snake-biscuits
6 tasks
Open related to archives module
enhancement
New feature or request
refactor
requires restructuring some backed stuff
.bsp
s inside archives with a single path, using load_bsp
archives
BSPX Test Maps
help wanted
Extra attention is needed
MegaTest
test every .bsp you can find
slow burn
lots of work & will take a long time
#188
opened Jun 14, 2024 by
snake-biscuits
3 of 15 tasks
[Test Maps] Apex Legends (Season 21 -> present) branch script
slow burn
lots of work & will take a long time
Test Map: Tools: Obscure
This test map needs a unique Level Editor / other tool
Test Map: Tools: Radiant
This test map can be built with a Radiant Fork
Test Map
Adding a map to ship with bsp_tool for tests
apex_legends52
respawn.apex_legends52
(extensions.lightmaps) Select Faces lump for Source Engine New feature or request
lighting
Relates to Lighting systems
Source Engine
Applies to all Source Engine branch scripts
lightmap_faces
enhancement
#184
opened Mar 22, 2024 by
snake-biscuits
editor.Brush
-> List[geometry.Mesh]
enhancement
#181
opened Feb 23, 2024 by
snake-biscuits
[Test Maps] Apex Legends (Season 10.1 -> 13) branch script
slow burn
lots of work & will take a long time
Test Map: Tools: Obscure
This test map needs a unique Level Editor / other tool
Test Map: Tools: Radiant
This test map can be built with a Radiant Fork
Test Map
Adding a map to ship with bsp_tool for tests
apex_legends50
respawn.apex_legends50
(extensions.decompile) Standardising decompile extraction & processing
enhancement
New feature or request
(extensions.decompile) Include TriColl meshes when decompiling Titanfall Engine maps
enhancement
New feature or request
Titanfall Engine
Applies to all Titanfall Engine branch scripts
#168
opened Feb 6, 2024 by
snake-biscuits
[Apex Archive] Season19 removed pakfiles, where are the cubemaps?
Apex Archive
archiving Apex Legends releases
respawn.apex_legends51
Apex Legends (Season 13 -> 20) branch script
#165
opened Feb 2, 2024 by
snake-biscuits
(extensions.editor) MetaPattern string conversion is an ugly mess
enhancement
New feature or request
refactor
requires restructuring some backed stuff
slow burn
lots of work & will take a long time
#164
opened Jan 5, 2024 by
snake-biscuits
(extensions.editor) New feature or request
.save_as(filename: str)
method for all MapFile
classes
enhancement
#163
opened Jan 5, 2024 by
snake-biscuits
4 tasks
[Test Maps] This test map needs a unique Level Editor / other tool
Test Map
Adding a map to ship with bsp_tool for tests
wild_tangent.genesis3d
Genesis3D branch script
genesis3d
Test Map: Tools: Obscure
cannot load CS:O2 Something isn't working
documentation
This issue involves a lack of documentation
MegaTest
test every .bsp you can find
need test
We need to write a test for regression testing
nexon.cso2
Counter-Strike: Online 2 branch script
nexon.cso2_2018
Counter-Strike: Online 2 (post-2018) branch script
aim_dust.bsp
with nexon.cso2_2018
bug
Consider touches on / describes a development pillar
MegaTest
test every .bsp you can find
refactor
requires restructuring some backed stuff
sprp
version part of "branch id"
design philosophy
(MegaTest) download & catalogue dukeworld maps
enhancement
New feature or request
MegaTest
test every .bsp you can find
#150
opened Sep 27, 2023 by
snake-biscuits
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