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We need a solid baseclass for bsp lumps containing image data
Sort of a SpecialLumpClass, but multiple instances per-lump
This could be used for indexing, since some lumps have indices into arrays of raw texels
e.g. titanfall.LIGHTMAP_DATA_SKY / quake.MipTextures
BspLump.from_count could be a useful base
Translating a full batch of pixels is a lot of work after all
Pillow would be best for visualisation imo. Image[x][y] indexing would also be nice
We need a solid baseclass for bsp lumps containing image data
Sort of a SpecialLumpClass, but multiple instances per-lump
This could be used for indexing, since some lumps have indices into arrays of raw texels
e.g.
titanfall.LIGHTMAP_DATA_SKY
/quake.MipTextures
BspLump.from_count
could be a useful baseTranslating a full batch of pixels is a lot of work after all
Pillow
would be best for visualisation imo.Image[x][y]
indexing would also be niceLumpClasses
id_software.quake3.Lightmap
id_software.quake.MipTexture
infinity_ward.call_of_duty.Lightmap
wild_tangent.genesis3d.Palette
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