We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Quake II's 2023 Rerelease increased lightmap resolution1 Seems like this involved an update to ericw-tools
Looks like we can check for worldspawn keys2 to detect this feature
ericw-tools uses this for a handful of other options too
Digital Foundry on YouTube: Quake 2 Remastered Is Stunning - The DF Tech Review - Every Version Tested ↩
ericw-tools commit 1bf726d: docs: document _surflightscale + _surflightskyscale ↩
1bf726d
The text was updated successfully, but these errors were encountered:
Probably just need to add a check to extensions.lightmap.quake2 for _surflightscale & _surflightskyscale
extensions.lightmap.quake2
_surflightscale
_surflightskyscale
Sorry, something went wrong.
Light grids (Quake III feature?) are also present We really need to start checking for bonus data after the official lumps
No branches or pull requests
Quake II's 2023 Rerelease increased lightmap resolution1
Seems like this involved an update to ericw-tools
Looks like we can check for worldspawn keys2 to detect this feature
Footnotes
Digital Foundry on YouTube: Quake 2 Remastered Is Stunning - The DF Tech Review - Every Version Tested ↩
ericw-tools commit
1bf726d
: docs: document _surflightscale + _surflightskyscale ↩The text was updated successfully, but these errors were encountered: