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Tiranadel edited this page Oct 18, 2020 · 11 revisions

Weapons


This is a list of weapons that the players can get. It will show the weapon stats and the techniques they have, if any. Not all weapons will have techs. Also, some weapons will share techs. For example, the Spharai weapon will have some of the same techs that the Fists weapon has. For full information, you can use !view-info weapon namehere and !view-info tech namehere.

[Axes] | [Bats] | [Bows] | [Chakrams] | [Daggers] | [Glyphs] | [GreatAxes] | [GreatSwords] | [Gunblades] | [Guns]
[Hammers] | [HandToHand] | [Katanas] | [Lightsabers] | [Misc] | [Rifles] | [Scythes] | [Spears] | [Staves] | [Swords]
[Wands] | [Whips]


Axes

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Bats

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Bows

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Chakrams

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Daggers

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Glyphs

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GreatAxes

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GreatSwords

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Gunblades

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Guns

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Hammers

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HandToHand

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Katanas

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Lightsabers

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Misc

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Rifles

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Scythes

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Spears

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Staves

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Swords

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Wands

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Whips

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Axes

  • IronAxe

    • Power: 15 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 300 - 2Handed: False - Torment: False
    • RagingAxe
  • Farsha

    • Power: 50 - Hits: 1 - Cost: 40 - Element: None - Upgrade: 2000 - 2Handed: False - Torment: False
    • Cloudsplitter | Ruinator | PrimalRend
  • Guttler

    • Power: 45 - Hits: 1 - Cost: 30 - Element: None - Upgrade: 1500 - 2Handed: False - Torment: False
    • Onslaught | BoraAxe | Rampage
  • Kerehcatl

    • Power: 75 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 5000 - 2Handed: False - Torment: False
    • Ignore Defense: 5% - Minimum Level to Equip: 100
    • BoraAxe | Rampage | Ruinator
  • Guttler+1

    • Power: 250 (700 in Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: False - Torment: True
    • Ignore Defense: 10% (20% in Torment) - Minimum Level to Equip: 500
    • Onslaught | BoraAxe | Rampage

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Bats

  • BaseballBat

    • Power: 30 - Hits: 1 - Cost: 20 - Element: None - Upgrade: 800 - 2Handed: False - Torment: False

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Bows

  • WoodenBow

    • Power: 20 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 300 - 2Handed: True - Torment: False
    • DullingArrow
  • RobinsBow

    • Power: 30 - Hits: 1 - Cost: 20 - Element: None - Upgrade: 1000 - 2Handed: True - Torment: False
    • FlamingArrow | PiercingArrow | DullingArrow
  • ShigetoBow

    • Power: 40 - Hits: 1 - Cost: 30 - Element: None - Upgrade: 1500 - 2Handed: True - Torment: False
    • BlastArrow | Sidewinder | FlamingArrow
  • LamianKamen

    • Power: 50 - Hits: 1 - Cost: 40 - Element: None - Upgrade: 2000 - 2Handed: True - Torment: False
    • EmpyrealArrow | ArchingArrow | PiercingArrow
  • Yoichinoyumi

    • Power: 75 - Hits: 1 - Cost: 50 - Element: Light - Upgrade: 2500 - 2Handed: True - Torment: False
    • EagleEyeShot | NamasArrow | RefulgentArrow
  • Gandiva

    • Power: 75 - Hits: 1 - Cost: 50 - Element: Dark - Upgrade: 3000 - 2Handed: True - Torment: False
    • EagleEyeShot | JishnusRadiance | ApexArrow
  • HomesteadBow

    • Power: 120 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 5000 - 2Handed: True - Torment: False
    • Ignore Defense: 10% - Minimum Level to Equip: 100
    • ApexArrow | Sidewinder | EmpyrealArrow
  • CompoundBow

    • Power: 130 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: True - Torment: False
    • Ignore Defense: 15% - Minimum Level to Equip: 100 - Ammo Required: Yes (Arrow)
    • FlamingArrowII | EagleEyeShotII | BlastArrowII
  • CompoundBow+1

    • Power: 200 (600 in Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: True - Torment: True
    • Ignore Defense: 10% (20% in Torment) - Minimum Level to Equip: 500 - Ammo Required: Yes (Arrow)
    • FlamingArrowII | EagleEyeShotII | BlastArrowII
  • RakshasaGreatBow

    • Power: 300 (700 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: True - Torment: True
    • Ignore Defense: 15% (30% inside Torment) - Minimum Level to Equip: 1000 - Ammo Required: Yes (Arrow)
    • FlamingArrowII | EagleEyeShotII | BlastArrowII

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Chakrams

  • BronzeChakrams

    • Power: 20 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 1000 - 2Handed: True - Torment: False
    • Cascade | WindmillII | StandardFinish
  • SteelChakrams

    • Power: 30 - Hits: 1 - Cost: 20 - Element: None - Upgrade: 2000 - 2Handed: True - Torment: False
    • Cascade | Fountain | WindmillII | Bladeshower | StandardFinish
  • SilverChakrams

    • Power: 55 - Hits: 1 - Cost: 50 - Element: None - Upgrade: 3000 - 2Handed: True - Torment: False
    • Cascade | Fountain | ReverseCascade | FountainFall | WindmillII | Bladeshower | RisingWindmill | BloodShower | StandardFinish
  • CobaltChakrams

    • Power: 100 - Hits: 1 - Cost: 80 - Element: None - Upgrade: 7000 - 2Handed: True - Torment: False
    • Ignore Defense: 5%
    • Cascade | Fountain | ReverseCascade | FountainFall | WindmillII | Bladeshower | RisingWindmill
    • BloodShower | FanDanceI | StandardFinish | TechnicalFinish
  • Krishna

    • Power: 800 (1600 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 10,000 - 2Handed: True - Torment: True
    • Ignore Defense: 20% (40% inside Torment) - Minimum Level to Equip: 2000
    • Cascade | Fountain | ReverseCascade | FountainFall | WindmillII | Bladeshower | RisingWindmill
    • BloodShower | FanDanceI | FanDanceII | SaberDance | StandardFinish | TechnicalFinish

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Daggers

  • SmallDagger

    • Power: 15 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 2000 - 2Handed: False - Torment: False
    • WaspSting
  • MainGauche

    • Power: 35 - Hits: 1 or 2 - Cost: 30 - Element: None - Upgrade: 2000 - 2Handed: False - Torment: False
    • SharkBite | DancingEdge | Cyclone
  • Mandau

    • Power: 55 - Hits: 1 or 2 - Cost: 50 - Element: None - Upgrade: 3000 - 2Handed: False - Torment: False
    • MercyStroke | AeolianEdge | Evisceration
  • Terpsichore

    • Power: 45 - Hits: 1 or 2 - Cost: 40 - Element: None - Upgrade: 2500 - 2Handed: False - Torment: False
    • PyrrhicKleos | RudrasStorm | Exenterator
  • Vanir_Knife

    • Power: 50 (80 if Vajra is also equipped) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 4000 - 2Handed: False - Torment: False
    • Ignore Defense: 5% - Minimum Level to Equip: 100 - Linked Weapon: Vajra
    • SharkBite | DancingEdge | Evisceration (Only shows up with both the Vanir_Knife and Vajra equipped)
  • Vajra

    • Power: 50 (80 if Vanir_Knife is also equipped) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 4000 - 2Handed: False - Torment: False
    • Ignore Defense: 5% - Minimum Level to Equip: 100 - Linked Weapon: Vanir_Knife
    • SharkBite | DancingEdge | (Evisceration: Only with both linked weapons equipped)
  • Kikoku

    • Power: 50 (80 if Kannagi is also equipped) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 5000 - 2Handed: False - Torment: False
    • Ignore Defense: 5% - Minimum Level to Equip: 100 - Linked Weapon: Kannagi
    • Blade:Metsu | Blade:Teki | Blade:To | Blade:Chi | (Blade:Shun and Blade:Hi: Only with both linked weapons equipped)
  • Kannagi

    • Power: 50 (80 if Kikoku is also equipped) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 5000 - 2Handed: False - Torment: False
    • Ignore Defense: 5% - Minimum Level to Equip: 100 - Linked Weapon: Kikoku
    • Blade:Metsu | Blade:Teki | Blade:To | Blade:Chi | (Blade:Shun and Blade:Hi: Only with both linked weapons equipped)
  • Mandau+1

    • Power: 250 (700 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: False - Torment: True
    • Ignore Defense: 10% (20% inside Torment) - Minimum Level to Equip: 500
    • MercyStroke | Evisceration
  • Kikoku+1

    • Power: 250 (700 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: False - Torment: True
    • Ignore Defense: 10% (20% inside Torment) - Minimum Level to Equip: 500 - Linked Weapon: Kannagi
    • Blade:Metsu | Blade:Teki | Blade:To | Blade:Chi | (Blade:Shun and Blade:Hi: Only with both linked weapons equipped)
  • Kannagi+1

    • Power: 250 (700 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: False - Torment: True
    • Ignore Defense: 10% (20% inside Torment) - Minimum Level to Equip: 500 - Linked Weapon: Kikoku+1
    • Blade:Metsu | Blade:Teki | Blade:To | Blade:Chi | (Blade:Shun and Blade:Hi: Only with both linked weapons equipped)

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Glyphs

  • MagicGlyphs

    • Power: 10 - Hits: 1 or 2 - Cost: 1 - Element: None - Upgrade: 500 - 2Handed: True - Torment: False
    • Pulsus
  • Glyphs

    • Power: 65 - Hits: 2 - Cost: 70 - Element: None - Upgrade: 3000 - 2Handed: True - Torment: False
    • Ignis | Grando | Fulgur | Nitesco | Globus | Acerbatus | Luminatio | Dominus
    • Medico | Remedium
  • Glyphs+1

    • Power: 400 (800 inside Torment) - Hits: 2 - Cost: Crafted - Element: None - Upgrade: 6000 - 2Handed: True - Torment: True
    • Ignore Defense: 10% (20% in Torment) - Minimum Level to Equip: 2000
    • IgnisII | GrandoII | FulgurII | NitescoII | GlobusII | AcerbatusII | LuminatioII | DominusII
    • MedicoII | RemediumII

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GreatAxes

  • GreatIronAxe

    • Power: 20 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 300 - 2Handed: True - Torment: False
    • IronTempest
  • Ukonvasara

    • Power: 75 - Hits: 1 - Cost: 65 - Element: None - Upgrade: 1500 - 2Handed: True - Torment: False
    • FellCleave | UkkosFury | KingsJustice
  • Bravura

    • Power: 90 - Hits: 1 - Cost: 75 - Element: None - Upgrade: 3000 - 2Handed: True - Torment: False
    • MetatronTorment | Upheaval | SteelCyclone
  • Lightreaver

    • Power: 120 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 5000 - 2Handed: True - Torment: False
    • Ignore Defense: 10% - Minimum Level to Equip: 100
    • FellCleave | SteelCyclone | KingsJustice
  • Bravura+1

    • Power: 250 (700 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: True - Torment: True
    • Ignore Defense: 10% (20% inside Torment) - Minimum Level to Equip: 500
    • MetatronTorment | Upheaval | SteelCyclone

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GreatSwords

  • GreatForgedSword

    • Power: 20 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 300 - 2Handed: True - Torment: False
    • HardSlash
  • Rebellion

    • Power: 40 - Hits: 1 - Cost: 20 - Element: None - Upgrade: 1500 - 2Handed: True - Torment: False
    • Stinger | MillionStab | Drive | DevilTrigger (Devil Trigger is a boost, not an attack technique.)
  • Braveheart

    • Power: 60 - Hits: 1 - Cost: 30 - Element: None - Upgrade: 1500 - 2Handed: True - Torment: False
    • HardSlash | PowerSlash
  • Balmung

    • Power: 70 - Hits: 1 - Cost: 40 - Element: None - Upgrade: 1500 - 2Handed: True - Torment: False
    • Shockwave | SickleMoon | Freezebite
  • Nightfall

    • Power: 50 - Hits: 1 or 2 - Cost: 65 - Element: None - Upgrade: 2000 - 2Handed: True - Torment: False
    • GroundStrike.SpinningSlash
  • Ragnarok

    • Power: 100 - Hits: 1 - Cost: 60 - Element: None - Upgrade: 3000 - 2Handed: True - Torment: False
    • Scourge | Resolution | Torcleaver
  • Caladbolg

    • Power: 85 - Hits: 1 - Cost: 50 - Element: None - Upgrade: 1500 - 2Handed: True - Torment: False
    • HerculeanSlash.Groundstrike
  • Macbain

    • Power: 130 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 6000 - 2Handed: True - Torment: False
    • Ignore Defense: 105 - Minimum Level to Equip: 100
    • SpinningSlash | HerculeanSlash | Scourge
  • Ragnarok+1

    • Power: 250 (700 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: True - Torment: True
    • Ignore Defense: 10% (20% inside Torment) - Minimum Level to Equip: 500
    • Scourge | Resolution

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Gunblades

  • BronzeGunblade

    • Power: 20 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 2000 - 2Handed: True - Torment: False
    • KeenEdge | DemonSlice | LightningShot
  • SteelGunblade

    • Power: 30 - Hits: 1 - Cost: 20 - Element: None - Upgrade: 3000 - 2Handed: True - Torment: False
    • KeenEdge | BrutalShell | DemonSlice | LightningShot
  • SilverGunblade

    • Power: 55 - Hits: 1 - Cost: 50 - Element: None - Upgrade: 4000 - 2Handed: True - Torment: False
    • KeenEdge | BrutalShell | DemonSlice | DemonSlaughter | LightningShot
  • CobaltGunblade

    • Power: 100 - Hits: 1 - Cost: 80 - Element: None - Upgrade: 7000 - 2Handed: True - Torment: False
    • Ignore Defense: 5%
    • KeenEdge | BrutalShell | SolidBarrel | DemonSlice | DemonSlaughter | FatedCircle | LightningShot
    • BlastingZone | BurstStrike
  • Lionheart

    • Power: 800 (1600 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 10,000 - 2Handed: True - Torment: True
    • Ignore Defense: 20% (40% inside Torment) - Minimum Level to Equip: 2000
    • KeenEdge | BrutalShell | SolidBarrel | DemonSlice | DemonSlaughter | FatedCircle | LightningShot
    • BlastingZone | BurstStrike | RoughDivide | GnashingFang | SavageClaw | WickedTalon

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Guns

  • HandGun

    • Power: 15 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 300 - 2Handed: False - Torment: False
    • ChargedShot
  • Ebony&Ivory

    • Power: 20 - Hits: 2 - Cost: 35 - Element: None - Upgrade: 2000 - 2Handed: True - Torment: False
    • RainStorm | ChargedShot | RapidShot
  • Magnum

    • Power: 15 - Hits: 1 or 2 - Cost: 20 - Element: None - Upgrade: 1500 - 2Handed: False - Torment: False
    • ChargedShot | RapidShot
  • Hexagun

    • Power: 40 - Hits: 1 or 2 - Cost: 55 - Element: None - Upgrade: 3000 - 2Handed: False - Torment: False
    • LastStand | Detonator | BlastShot
  • SubMachineGun

    • Power: 20 - Hits: 2 or 3 - Cost: 80 - Element: None - Upgrade: 4000 - 2Handed: False - Torment: False
    • RainStorm | Detonator
  • Quicksilver

    • Power: 30 - Hits: 1 or 2 - Cost: 40 - Element: None - Upgrade: 2500 - 2Handed: False - Torment: False
    • HotShot | RainStorm | ChargedShot
  • X-Buster

    • Power: 100 - Hits: 1 - Cost: Crafted - Element: Light - Upgrade: 5000 - 2Handed: False - Torment: False
    • Minimum Level to Equip: 100
    • ChargedShot
  • BlueRose

    • Power: 30 - Hits: 2 - Cost: Auction Only - Element: None - Upgrade: 2000 - 2Handed: False - Torment: False
    • Ignore Defense: 5%
    • ChargedShot | RapidShot
  • TacticalPistol

    • Power: 95 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: False - Torment: False
    • Ignore Defense: 10% - Minimum Level to Equip: 100 - Ammo Required: Yes (Bullet)
    • RapidShotII | ChargedshotII | LastStandII
  • SamuraiEdge

    • Power: 85 - Hits: 1 or 2 - Cost: Crafted - Element: None - Upgrade: 5000 - 2Handed: False - Torment: False
    • Ignore Defense: 5% - Minimum Level to Equip: 100
    • ChargedShot | LastStand | Detonator
  • SamuraiEdge-I

    • Power: 85 - Hits: 1 - Cost: Crafted - Element: Ice - Upgrade: 5000 - 2Handed: False - Torment: False
    • Ignore Defense: 5% - Minimum Level to Equip: 100 - Ammo Required: Yes (IceAmmo)
    • ChargedShot | LastStand | Detonator
  • SamuraiEdge-F

    • Power: 85 - Hits: 1 - Cost: Crafted - Element: Fire - Upgrade: 5000 - 2Handed: False - Torment: False
    • Ignore Defense: 5% - Minimum Level to Equip: 100 - Ammo Required: Yes (FireAmmo)
    • ChargedShot | LastStand | Detonator
  • SamuraiEdge-E

    • Power: 85 - Hits: 1 - Cost: Crafted - Element: Lightning - Upgrade: 5000 - 2Handed: False - Torment: False
    • Ignore Defense: 5% - Minimum Level to Equip: 100 - Ammo Required: Yes (ElectricAmmo)
    • ChargedShot | LastStand | Detonator
  • SamuraiEdge-M

    • Power: 65 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 5000 - 2Handed: False - Torment: False
    • Ignore Defense: 5% - Minimum Level to Equip: 100 - Ammo Required: Yes (ExplosionAmmo)
    • No techniques as the weapon is capable of hitting all enemy targets in battle.

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Hammers

  • BronzeHammer

    • Power: 15 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 300 - 2Handed: False - Torment: False
    • Brainshaker
  • WarHammer

    • Power: 20 - Hits: 1 - Cost: 20 - Element: None - Upgrade: 500 - 2Handed: False - Torment: False
    • Brainshaker | Skullbreaker | SeraphStrike
  • BlessedHammer

    • Power: 30 - Hits: 1 - Cost: 25 - Element: Light - Upgrade: 1000 - 2Handed: False - Torment: False
    • Skullbreaker | SeraphStrike | Hexastrike
  • SteelHammer

    • Power: 40 - Hits: 1 - Cost: 30 - Element: None - Upgrade: 2000 - 2Handed: False - Torment: False
    • Skullbreaker | SeraphStrike | Hexastrike
  • Daedalus

    • Power: 60 - Hits: 1 - Cost: 45 - Element: None - Upgrade: 2500 - 2Handed: False - Torment: False
    • Brainshaker | Hexastrike | BlackHalo | Realmrazer | Randgrith
  • Daedalus+1

    • Power: 250 (700 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: False - Torment: True
    • Ignore Defense: 10% (20% inside Torment) - Minimum Level to Equip: 500
    • Brainshaker | Hexastrike | BlackHalo | Realmrazer | Randgrith
  • Mjolnir

    • Power: 800 (!600 inside Torment) - Hits: 1 or 2 - Cost: Crafted - Element: Lightning - Upgrade: 5000 - 2Handed: False - Torment: True
    • Ignore Defense: 20% (40% inside Torment) - Minimum Level to Equip: 2000
    • Thor'sRage | Thor'sGodforce

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HandToHand

  • Fists

    • Power: 10 - Hits: 2 - Cost: 0 (Starting Weapon) - Element: None - Upgrade: 2000 - 2Handed: True - Torment: False
    • DoublePunch - ShoulderTackle - SpinningAttack
  • Cerberus

    • Power: 40 - Hits: 1 - Cost: 20 - Element: Ice - Upgrade: 2000 - 2Handed: True - Torment: False
    • Revolver - Windmill - Crystal
  • Ifrit

    • Power: 40 - Hits: 1 or 2 - Cost: 40 - Element: Fire - Upgrade: 2000 - 2Handed: True - Torment: False
    • RollingBlaze - MagmaDrive - Inferno
  • Verethragna

    • Power: 60 - Hits: 2 - Cost: 60 - Element: None - Upgrade: 3000 - 2Handed: True - Torment: False
    • VictorySmite - ShoulderTackle - ShinjinSpiral - SpinningAttack - TornadoKick
  • Spharai

    • Power: 80 - Hits: 2 - Cost: 70 - Element: None - Upgrade: 3500 - 2Handed: True - Torment: False
    • FinalHeaven - ShoulderTackle - AsuranFists - SpinningAttack - OneInchPunch
  • Spharai+1

    • Power: 200 (600 in Torment) - Hits: 2 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: True - Torment: True
    • Ignore Defense: 10% (20% in torment) - Minimum Level to Equip: 500
    • FinalHeaven - ShoulderTackle - AsuranFists - OneInchPunch
  • KaiserKnuckles

    • Power: 50 - Hits: 2 - Cost: 50 - Element: None - Upgrade: 2500 - 2Handed: True - Torment: False
    • ShoulderTackle - TornadoKick - OneInchPunch - SpinningAttack
  • Oatixur

    • Power: 120 - Hits: 2 - Cost: Crafted - Element: None - Upgrade: 6000 - 2Handed: True - Torment: False
    • Ignore Defense: 10% - Minimum Level to Equip: 100
    • TornadoKick - ShinjinSpiral - ShoulderTackle - SpinningAttack
  • AntlionClaws

    • Power: 50 - Hits: 2 - Cost: Crafted - Element: None - Upgrade: 4000 - 2Handed: True - Torment: False
    • Ignore Defense: 5%
    • SpinningAttack - AsuranFists

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Katanas

  • SmallKatana

    • Power: 15 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 300 - 2Handed: False - Torment: False
    • Tachi:Enpi
  • PowerChordSword

    • Power: 20 - Hits: 1 or 2 - Cost: 50 - Element: None - Upgrade: 1500 - 2Handed: False - Torment: False
    • A5 | E5 | D5 | C5
  • Soboro

    • Power: 10 - Hits: 1 to 3 - Cost: 50 - Element: None - Upgrade: 2000 - 2Handed: False - Torment: False
    • Tachi:Enpi | Tachi:Hobaku | Tachi:Jinpu | Tachi:Goten | Tachi:Kagero
  • Kogarasumaru

    • Power: 80 - Hits: 1 - Cost: 70 - Element: None - Upgrade: 3000 - 2Handed: False - Torment: False
    • Tachi:Kasha | Tachi:Ageha | Tachi:Rana | Tachi:Fudo
  • Yamato

    • Power: 50 - Hits: 1 - Cost: 40 - Element: Dark - Upgrade: 3000 - 2Handed: False - Torment: False
    • Tachi:Yukikaze | Tachi:Gekko | JudgementCut | DevilTrigger
  • Crissaegrim

    • Power: 70 - Hits: 4 - Cost: 300 - Element: None - Upgrade: 5000 - 2Handed: False - Torment: False
    • Tachi:Shoha | Tachi:Rana
  • Valmanway

    • Power: 90 - Hits: 5 - Cost: 400 - Element: None - Upgrade: 6000 - 2Handed: False - Torment: False
    • Tachi:Shoha | Tachi:Rana
  • Valmanway+1

    • Power: 200 (600 in Torment) - Hits: 5 - Cost: Crafted - Element: None - Upgrade: 6000 - 2Handed: False - Torment: True
    • Ignore Defense: 10% (20% in Torment) - Minimum Level to Equip: 500
    • Tachi:Shoha | Tachi:Rana
  • Yamato+1

    • Power: 950 (1800 inside Torment) - Hits: 1 or 2 - Cost: Crafted - Element: Dark - Upgrade: 10,000 - 2Handed: False - Torment: True
    • Ignore Defense: 20% (40% inside Torment) - Minimum Level to Equip: 2000
    • JudgementCutII | SummonedSwords | RisingStar | AerialRave | DevilTriggerII (Devil Trigger is a boost, not an attack technique.)
  • Zangetsu

    • Power: 50 - Hits: 1 - Cost: 40 - Element: None - Upgrade: 2500 - 2Handed: False - Torment: False
    • GetsugaTenshou | TensaZangetsu (Tensa Zangetsu is a boost, not an attack technique.)
  • Senbonzakura

    • Power: 50 - Hits: 1 - Cost: 40 - Element: None - Upgrade: 2500 - 2Handed: False - Torment: False
    • Chire | Kageyoshi
  • Hyourinmaru

    • Power: 50 - Hits: 1 - Cost: 40 - Element: Ice - Upgrade: 2500 - 2Handed: False - Torment: False
    • SotenNiZase | DaigurenHyourinmaru
  • Keitonotachi

    • Power: 25 - Hits: 1 - Cost: 20 - Element: None - Upgrade: 1000 - 2Handed: False - Torment: False
    • Tachi:Kagero | Tachi:Goten | Tachi:Yukikaze
  • Hagun

    • Power: 35 - Hits: 1 - Cost: 30 - Element: None - Upgrade: 1500 - 2Handed: False - Torment: False
    • Tachi:Kaiten | Tachi:Ageha | Tachi:Kasha
  • Masamune

    • Power: 65 - Hits: 1 - Cost: 60 - Element: None - Upgrade: 3000 - 2Handed: False - Torment: False
    • Tachi:Fudo | Tachi:Shoha | Tachi:Rana
  • Naturaleza

    • Power: 18 - Hits: 3 - Cost: 80 - Element: Light - Upgrade: 4000 - 2Handed: False - Torment: False
    • Ashes | Dismay | ThousandCuts
  • Sacrament

    • Power: 55 - Hits: 1 - Cost: 100 - Element: None - Upgrade: 6500 - 2Handed: False - Torment: False
    • Ignore Defense: 10%
    • HolyAir:SecondWind | HolyFire:Inferno | HolyIce:IceAge | HolyLightning:Discharge | HolyEarth:Rapture
    • HolyWater:Rejuvenation
  • Lazarus

    • Power: 65 - Hits: 1 to 3 - Cost: 150 - Element: Dark - Upgrade: 6500 - 2Handed: False - Torment: False
    • Ignore Defense: 10%
    • DarkAir:Vacuum | DarkFire:Eruption | DarkIce:DeepFreeze | DarkLightning:HighVoltage | DarkEarth:StoneScabbard
    • DarkWater:TaintedBlood
  • Ichimonji-Yofusa

    • Power: 130 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 6000 - 2Handed: False - Torment: False
    • Ignore Defense: 10% - Minimum Level to Equip: 100
    • Tachi:Fudo | Tachi:Kasha | Tachi:Gekko | Tachi:Yukikaze

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Lightsabers

  • BlueLightsaber

    • Power: 75 - Hits: 1 - Cost: 80 - Element: None - Upgrade: 3000 - 2Handed: False - Torment: False
    • Ignore Defense: 10%
    • ForcePush
  • Lightsaber

    • Power: 1000 (2000 inside Torment) - Hits: 1 to 3 - Cost: Crafted - Element: None - Upgrade: 6000 - 2Handed: False - Torment: True
    • Ignore Defense: 10% (20% inside Torment) - Minimum Level to Equip: 2000
    • ForceBlast

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Misc

  • ProtonPack

    • Power: 5 (1000 to Ghost enemies) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: Cannot Upgrade - 2Handed: True - Torment: False
    • Ignore Defense: 0% (75% to Ghost enemies) - Minimum Level to Equip: 100
    • No techniques as the normal attack is made to do large damage to ghost enemies.

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Rifles

  • HuntingRifle

    • Power: 20 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 300 - 2Handed: True - Torment: False
    • ChargedShot
  • Boomstick

    • Power: 60 - Hits: 1 - Cost: 40 - Element: None - Upgrade: 2000 - 2Handed: True - Torment: False
    • HotShot | BlastShot | Detonator
  • AK47

    • Power: 50 - Hits: 4 - Cost: 200 - Element: None - Upgrade: 5000 - 2Handed: True - Torment: False
    • Rainstorm | Detonator
  • Armageddon

    • Power: 85 - Hits: 1 - Cost: 60 - Element: None - Upgrade: 3000 - 2Handed: True - Torment: False
    • Snipershot | Wildfire | Coronach | LeadenSalute
  • SniperRifle

    • Power: 75 - Hits: 1 - Cost: 50 - Element: None - Upgrade: 2500 - 2Handed: True - Torment: False
    • SniperShot | SlugShot | HotShot
  • Annihilator

    • Power: 100 - Hits: 1 - Cost: 75 - Element: None - Upgrade: 3500 - 2Handed: True - Torment: False
    • Coronach | SlugShot | BlastShot
  • DeathPenalty

    • Power: 120 - Hits: 1 - Cost: 80 - Element: None - Upgrade: 4000 - 2Handed: True - Torment: False
    • LeadenSalute | BlastShot | SlugShot
  • VanirRifle

    • Power: 150 - Hits: 1 or 2 - Cost: Crafted - Element: None - Upgrade: 5000 - 2Handed: True - Torment: False
    • Ignore Defense: 10 - Minimum Level to Equip: 100
    • ChargedShot | BlastShot.Detonator
  • TacticalShotgun

    • Power: 170 - Hits: 2 - Cost: Crafted - Element: None - Upgrade: 8500 - 2Handed: True - Torment: False
    • Ignore Defense: 10% - Minimum Level to Equip: 100 - Ammo Required: Yes (ShotgunShell)
    • HotShotII | ChargedShotII | BlastShotII
  • RocketLauncher

    • Power: 300 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7500 - 2Handed: True - Torment: False
    • Ignore Defense: 10% - Minimum Level to Equip: 150 - Ammo Required: Yes (RocketAmmo)
  • Thunderclap

    • Power: 800 (1600 inside Torment) - Hits: 2 - Cost: Crafted - Element: Fire - Upgrade: 10,000 - 2Handed: True - Torment: True
    • Ignore Defense: 20% (40% inside Torment) - Minimum Level to Equip: 2000 - Ammo Required: Yes (DragonfireShell)
    • HotShotIII | ChargedShotIII | BlastShotIII

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Scythes

  • FightingScythe

    • Power: 20 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 300 - 2Handed: True - Torment: False
    • NightmareScythe
  • DeathScythe

    • Power: 75 - Hits: 1 - Cost: 60 - Element: None - Upgrade: 2500 - 2Handed: True - Torment: False
    • ShadowOfDeath | DarkHarvest | VorpalScythe
  • Vendetta

    • Power: 50 - Hits: 1 or 2 - Cost: 100 - Element: None - Upgrade: 4000 - 2Handed: True - Torment: False
    • InfernalScythe | CrossReaper | SpinningScythe
  • Apocalypse

    • Power: 110 - Hits: 1 - Cost: 100 - Element: None - Upgrade: 3000 - 2Handed: True - Torment: False
    • Catastrophe | Entropy | Guillotine
  • Redemption

    • Power: 85 - Hits: 1 - Cost: 70 - Element: None - Upgrade: 2500 - 2Handed: True - Torment: False
    • Quietus | Insurgency | NightmareScythe
  • Xbalanque

    • Power: 125 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 5000 - 2Handed: True - Torment: False
    • Ignore Defense: 10% - Minimum Level to Equip: 100
    • Insurgency | NightmareScythe | Guillotine
  • Apocalypse+1

    • Power: 250 (700 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: True - Torment: True
    • Ignore Defense: 10% (20% inside Torment) - Minimum Level to Equip: 500
    • Catastrophe | Entropy | Guillotine

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Spears

  • FightingSpear

    • Power: 20 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 300 - 2Handed: True - Torment: False
    • Jump
  • Lance

    • Power: 50 - Hits: 1 - Cost: 40 - Element: None - Upgrade: 1500 - 2Handed: True - Torment: False
    • Jump | Skewer | LegSweep
  • Thalassocrat

    • Power: 75 - Hits: 1 - Cost: 60 - Element: None - Upgrade: 2500 - 2Handed: True - Torment: False
    • Jump | ImpulseDrive | LegSweep
  • Gungnir

    • Power: 75 - Hits: 1 - Cost: 60 - Element: None - Upgrade: 2500 - 2Handed: True - Torment: False
    • SpiritJump | Geirskogul | LegSweep
  • Corsesca

    • Power: 30 - Hits: 2 to 4 - Cost: 100 - Element: None - Upgrade: 4000 - 2Handed: True - Torment: False
    • Jump | PentaThrust | LegSweep
  • Ryunohige

    • Power: 110 - Hits: 1 - Cost: 90 - Element: None - Upgrade: 3000 - 2Handed: True - Torment: False
    • SoulJump | Drakesbane | LegSweep | Stardiver
  • Rhongomiant

    • Power: 85 - Hits: 1 - Cost: 70 - Element: None - Upgrade: 2500 - 2Handed: True - Torment: False
    • HighJump | CamlannsTorment | LegSweep | SonicThrust
  • Upukirex

    • Power: 125 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 5000 - 2Handed: True - Torment: False
    • Ignore Defense: 10% - Minimum Level to Equip: 100
    • Jump | HighJump | SpiritJump | SoulJump | Stardiver
  • Ryunohige+1

    • Power: 250 (700 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: True - Torment: True
    • Ignore Defense: 10% (20% inside Torment) - Minimum Level to Equip: 500
    • Drakesbane | Stardiver | Jump | HighJump | SpiritJump | SoulJump

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Staves

  • WoodenStaff

    • Power: 20 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 2000 - 2Handed: True - Torment: False
    • MagicStrike
  • IridialStaff

    • Power: 65 - Hits: 1 - Cost: 50 - Element: None - Upgrade: 2500 - 2Handed: True - Torment: False
    • Flare | Quake | Flood | Tornado | Freeze | Burst | CureIV | Darkness | Light | Petrify
  • Laevatein

    • Power: 85 - Hits: 1 - Cost: 70 - Element: None - Upgrade: 4000 - 2Handed: True - Torment: False
    • FlareII | QuakeII | FloodII | TornadoII | FreezeII | BurstII | CureV | DarknessII | LightII
  • Uffrat

    • Power: 125 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 5000 - 2Handed: True - Torment: False
    • Ignore Defense: 10% - Minimum Level to Equip: 100
    • FlareII | QuakeII | FloodII | TornadoII | FreezeII | BurstII | CureV | DarknessII | LightII
  • BahamutsStaff

    • Power: 90 - Hits: 3 - Cost: 400 - Element: None - Upgrade: 6000 - 2Handed: True - Torment: False
    • Ultima | Kaustra
  • Laevatein+1

    • Power: 1000 (2000 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: True - Torment: True
    • Ignore Defense: 20% (40% inside Torment) - Minimum Level to Equip: 2000 - Ammo Required: Yes (Reagent)
    • FlareIII | QuakeIII | FloodIII | TornadoIII | FreezeIII | BurstIII | CureVI | DarknessIII | LightIII
  • BahamutsStaff+1

    • Power: 500 (900 inside Torment) - Hits: 3 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: True - Torment: True
    • Ignore Defense: 15% (25% inside Torment) - Minimum Level to Equip: 2000 - Ammo Required: Yes (Reagent)
    • UltimaIII | KaustraIII

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Swords

  • ForgedSword

    • Power: 15 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 300 - 2Handed: False - Torment: False
    • FastBlade
  • Mythril_Sword

    • Power: 20 - Hits: 1 - Cost: 5 - Element: None - Upgrade: 300 - 2Handed: False - Torment: False
    • FastBlade | BurningBlade | FlatBlade | SeraphBlade
  • Cutlass

    • Power: 25 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 500 - 2Handed: False - Torment: False
    • FastBlade | CircleBlade | FlatBlade
  • Joyeuse

    • Power: 30 - Hits: 1 to 2 - Cost: 40 - Element: None - Upgrade: 800 - 2Handed: False - Torment: False
    • FastBlade | CircleBlade | FlatBlade
  • Agni

    • Power: 25 (70 if Rudra is also equipped) - Hits: 1 - Cost: 15 - Element: Fire - Upgrade: 500 - 2Handed: False - Torment: False
    • Linked Weapon: Rudra
    • AerialCross | JetStream | (FireTempest: Only with both linked weapons equipped)
  • Rudra

    • Power: 25 (70 if Agni is also equipped) - Hits: 1 - Cost: 15 - Element: Wind - Upgrade: 500 - 2Handed: False - Torment: False
    • Linked Weapon: Agni
    • AerialCross | JetStream | (FireTempest: Only with both linked weapons equipped)
  • Excalibur

    • Power: 40 - Hits: 1 - Cost: 30 - Element: Light - Upgrade: 800 - 2Handed: True - Torment: False
    • CircleBlade | Atonement | SpiritsWithin | VorpalBlade
  • Excalibur+1

    • Power: 250 (700 inside Torment) - Hits: 1 - Cost: Crafted - Element: Light - Upgrade: 6000 - 2Handed: True - Torment: True
    • Ignore Defense: 10% (20% inside Torment)
    • CircleBlade | Atonement | SpiritsWithin | VorpalBlade
  • Murgleis

    • Power: 65 - Hits: 1 - Cost: 45 - Element: None - Upgrade: 1500 - 2Handed: False - Torment: False
    • DeathBlossom | SwiftBlade | SavageBlade
  • JewelSword

    • Power: 25 - Hits: 1 - Cost: 50 - Element: None - Upgrade: 700 - 2Handed: False - Torment: False
    • No techniques due to the Gem Convert ability.
  • LexTalionis

    • Power: 30 - Hits: 1 - Cost: 20 - Element: None - Upgrade: 800 - 2Handed: False - Torment: False
    • GlorySlash | UrielBlade
  • Soulsaber

    • Power: 45 - Hits: 1 - Cost: 35 - Element: None - Upgrade: 800 - 2Handed: False - Torment: False
    • SpiritsWithin | VorpalBlade | SeraphBlade
  • Almace

    • Power: 55 - Hits: 1 - Cost: 40 - Element: None - Upgrade: 1500 - 2Handed: False - Torment: False
    • ChantduCygne | Requiescat | SanguineBlade
  • SilverSword

    • Power: 100 - Hits: 1 or 2 - Cost: Crafted - Element: Lightning - Upgrade: 5000 - 2Handed: False - Torment: False
    • Ignore Defense: 10%
    • Twin_Slice | LightningStrike | BladeBeamII
  • MasterSword

    • Power: 100 - Hits: 2 - Cost: Crafted - Element: Light - Upgrade: 5000 - 2Handed: False - Torment: False
    • Ignore Defense: 15%
    • SkywardStrike | HurricaneSpin
  • TrueMasterSword

    • Power: 800 (1600 inside Torment) - Hits: 1 to 2 - Cost: Crafted - Element: Light - Upgrade: 10,000 - 2Handed: False - Torment: True
    • Ignore Defense: 20% (40% inside Torment) - Minimum Level to Equip: 2000
    • SwiftBladeII | SkywardStrikeII | HurricaneSpinII
  • Xiutleato

    • Power: 110 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 6000 - 2Handed: False - Torment: False
    • Ignore Defense: 5% - Minimum Level to Equip: 100
    • SavageBlade | SanguineBlade | SwiftBlade |CircleBlade
  • Z-Sword

    • Power: 50 - Hits: 1 - Cost: 40 - Element: None - Upgrade: 1500 - 2Handed: True - Torment: False
    • GravityBreak | SeraphBlade | DarkBlade | BurningBlade | FreezingBlade | LightningBlade | WaterBlade
    • EarthBlade | AirCutter
  • Z-Sword+1

    • Power: 350 (850 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 6000 - 2Handed: True - Torment: True
    • Ignore Defense: 10% (20% inside Torment) - Minimum Level to Equip: 500
    • GravityBreak | SeraphBlade | DarkBlade | BurningBlade | FreezingBlade | LightningBlade | WaterBlade
    • EarthBlade | AirCutter
  • Mastermune

    • Power: 800 (1600 inside Torment) - Hits: 1 to 2 - Cost: Crafted - Element: Light - Upgrade: 10,000 - 2Handed: False - Torment: True
    • Ignore Defense: 20% (40% inside Torment) - Minimum Level to Equip: 2000
    • GrandDream | SavageBladeII | FlatbladeII
  • SilverSword+1

    • Power: 800 (1600 inside Torment) - Hits: 1 to 2 - Cost: Crafted - Element: Lightning - Upgrade: 10,000 - 2Handed: False - Torment: True
    • Ignore Defense: 20% (40% inside Torment) - Minimum Level to Equip: 2000
    • Twin_SliceII | LightningStrikeII | BladeBeamIII

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Wands

  • WoodenWand

    • Power: 15 - Hits: 1 - Cost: 1 - Element: None - Upgrade: 300 - 2Handed: False - Torment: False
    • MagicMissile
  • YewWand

    • Power: 30 - Hits: 1 - Cost: 20 - Element: None - Upgrade: 1000 - 2Handed: False - Torment: False
    • Fire | Stone | Ice | Aero | Water | Thunder | Cure | Poison | Blind | Paralyze | Slow | Dark | Banish
  • PixiWand

    • Power: 10 - Hits: 1 - Cost: 10 - Element: None - Upgrade: 1000 - 2Handed: False - Torment: False
    • Protect | Shell | BarEarth | BarFire | BarWind | BarWater | BarIce | BarLightning | BarLight | BarDark
    • EnFire | EnEarth | EnWind | EnWater | EnIce | EnLightning | Esuna | Dispel
  • OakWand

    • Power: 40 - Hits: 1 - Cost: 30 - Element: None - Upgrade: 1500 - 2Handed: False - Torment: False
    • FireII | StoneII | IceII | AeroII | WaterII | ThunderII | CureII | DarkII | BanishII
  • PineWand

    • Power: 50 - Hits: 1 - Cost: 40 - Element: None - Upgrade: 2500 - 2Handed: False - Torment: False
    • FireIII | StoneIII | IceIII | AeroIII | WaterIII | ThunderIII | CureIII | DarkIII | BanishIII
  • ElderWand

    • Power: 60 - Hits: 1 - Cost: 70 - Element: None - Upgrade: 3000 - 2Handed: False - Torment: False
    • Firaja | Stoneja | Waterja | Aeroja | Blizzaja | Thundaja | Cura | Darkra | Holy
  • EbonyWand

    • Power: 75 - Hits: 1 - Cost: 100 - Element: None - Upgrade: 3000 - 2Handed: False - Torment: False
    • FirajaII | StonejaII | WaterjaII | AerojaII | BlizzajaII | ThundajaII | Curaga | DarkraII | HolyII
  • Aedold

    • Power: 110 - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 5000 - 2Handed: False - Torment: False
    • Ignore Defense: 5% - Minimum Level to Equip: 100
    • FirajaII | StonejaII | WaterjaII | AerojaII | BlizzajaII | ThundajaII | Curaga | DarkraII | HolyII
  • Seveneyes

    • Power: 800 (1800 inside Torment) - Hits: 1 - Cost: Crafted - Element: None - Upgrade: 7000 - 2Handed: False - Torment: True
    • Ignore Defense: 20% (40% inside Torment) - Minimum Level to Equip: 2000 - Ammo Required: Yes (Reagent)
    • Fira | Stonera | Watera | Aera | Blizzara | Thundara | DarkraIII | HolyIII | Curaja

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Whips

  • BlackWhip

    • Power: 5 - Hits: 1 to 3 - Cost: 1 - Element: None - Upgrade: 500 - 2Handed: False - Torment: False
    • Whiplash
  • LeatherWhip

    • Power: 15 - Hits: 1 to 3 - Cost: 25 - Element: None - Upgrade: 1000 - 2Handed: False - Torment: False
    • Whiplash
  • DemonWhip

    • Power: 40 - Hits: 1 to 3 - Cost: 50 - Element: Dark - Upgrade: 2000 - 2Handed: False - Torment: False
    • SerpentBite | DarkLash | Whiplash
  • Vampire_Killer

    • Power: 60 - Hits: 1 to 3 - Cost: 65 - Element: Light - Upgrade: 3500 - 2Handed: False - Torment: False
    • HolyLash | TwinDragonLash | CircularChain
  • ChainWhip

    • Power: 25 - Hits: 1 to 3 - Cost: 35 - Element: None - Upgrade: 1000 - 2Handed: False - Torment: False
    • Whiplash
  • SpikedSteelWhip

    • Power: 30 - Hits: 1 to 3 - Cost: 45 - Element: None - Upgrade: 1500 - 2Handed: False - Torment: False
    • TwinDragonLash | Whiplash
  • DragontailWhip

    • Power: 50 - Hits: 1 to 3 - Cost: 55 - Element: None - Upgrade: 2500 - 2Handed: False - Torment: False
    • TwinDragonLash | SerpentBite
  • Vampire_Killer+1

    • Power: 200 (600 inside Torment) - Hits: 1 to 3 - Cost: Crafted - Element: Light - Upgrade: 7000 - 2Handed: False - Torment: True
    • Ignore Defense: 10% (20% inside Torment) - Minimum Level to Equip: 500
    • HolyLash | TwinDragonLash | CircularChain
  • DemonWhip+1

    • Power: 200 (600 inside Torment) - Hits: 1 to 3 - Cost: Crafted - Element: Dark - Upgrade: 7000 - 2Handed: False - Torment: True
    • Ignore Defense: 10% (20% inside Torment) - Minimum Level to Equip: 500
    • SerpentBite | DarkLash | Whiplash

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