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ver 1.4
Tiranadel edited this page Feb 24, 2017
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- Added bow type weapons.
- Added the passive skill Vogue. This skill will increase the amount of style XP you get at the end of a battle by your current skill level.
- Added the active skill Aggressor. This skill will increase your strength by a percent of your defense based on the level that you have in the skill, up to 100% of your def. Afterwards it will reduce your def down to 5.
- Added the active skill Defender. This skill will increase your defense by a percent of your strength based on the level that you have in the skill, up to 100% of your str. Afterwards it will reduce your str down to 5.
- Added the active skill HolyAura. This skill will extend the amount of time you have to fight before darkness occurs by (skill level) minute(s).
- Added the passive skill Archery. This skill will increase damage done with a bow.
- Added the passive skill Alchemy. This skills is needed to craft items.
- Added the monster-only skill: cocoon evolve. If manually set in the monster's file, the monster can use this skill to enter a protective state for a few turns and re-emerge as a stronger monster.
- Added a way to force monsters and bosses to not show up til certain winning streaks. In [info] bot owners can put a Streak=# where the # is the minimum winning streak that the monster/boss will show up. Ex: Streak=50
- Added a way to force monsters and bosses to stop appearing after a certain # of wins. In [info] bot owners can put a StreakMax=# where # is the last winning streak # the monster will appear.
- Added a random chance for "surprise attacks". Like other RPGs, it just means monsters will attack first.
- Added basic PvP combat. A person with bot owner access must initiate the PVP battle (it won't happen randomly). There are no rewards for PVP. The command is: !start bat PVP
- Added the ability for monsters to flee from the battle at random IF the CanFlee=true flag is set in [info] There's a 60% chance that the monster will successfully flee.
- Added a one hour timer for orb battles. After one hour the battle will end.
- Added the "gem" item type. Their only use is to sell.
- Added the "Special=gemconvert" flag for weapons. If this is set in the weapon then enemies killed with the weapon will turn into gems and given to the person who killed them. Right now the only weapon that has this flag is the JewelSword.
- Added treasure chests. There's a random chance at the end of battles after the 25th winning streak for a chest to appear. Chests can only be unlocked with the correct colored key. Chests will disappear after 45 seconds.
- Added a way to save and restore winning streaks. Think of it sort of like a quick save in RPGs. The commands are: !save battle streak to save the streak, !reload battle streak to reload, and !view battle save to see what's saved. Note: You can't save a streak that's lower than your previous save, you can't reload during a positive winning streak, and once you load the current save you have will be reset.
- Added keys. Keys are dropped by monsters randomly after the 15th win on the winning streak. The person who gets the key is random, but the person has to be alive at the end of battle to be considered. To use the key just use !use KeyName on Chest
- Added a !logout command. Using it will remove your access level and de-voice you.
- Added the Mugger's-Belt accessory. When a character wears this accessory and uses the !steal skill, it will inflict damage in addition to trying to steal from the target.
- Added a 5 minute warning to darkness/rage. This also means all rage timers just got extended by 5 minutes, giving players more time.
- Added a give command so that players can trade items/accessories. The command is /me gives # to Example: /me gives 1 senzu to Iyouboushi You can only trade items, not orbs.
- Added the start of a crafting system. You can use !view-info alchemy list to get a list of items you can craft. Then you can use !view-info alchemy (item) to get the list of ingredients and gems needed to actually craft the item. To actually craft an item use !craft (item)
- Added a new special boss fight: Monster Warmachine. In this type the bot will generate a warmachine based on the current battle streak.
- Added the ability to sell techniques. !shop sell tech <# of levels you want to sell>
- Added a "Defense Down" status effect. While under this effect, a target's def against attacks will be divided by 4.
- Added an "Ethereal" status effect. While under this effect, normal melee and non-magic techniques will not harm the target. Right now it can only be set manually on monsters.
- Added a new event in which techniques are locked, forcing players to use either items or melee. It has a 5% chance of occuring.
- Added new monsters
- Added new bosses
- Changed the way the utsusemi/royalguard/manawall blocked messages are displayed. They're shown after the attack desc now, not before it. This actually saves a line being pushed to the channel.
- Changed the way status types are inflicted upon a target. Much cleaner code and now any type of tech or weapon can inflict a status. Just add a StatusType=(status type) to the weapon/tech. The Type=Status is now defunct, and it should be set as Single or AOE.
- Changed the way the red orb rewards are listed so that it now shows what each person gets based on his/her skills/accessories rather than simply showing just the base amount that everyone gets.
- Changed the formula for how monsters get boosted when generated.
- Changed the way !bat list lists information slightly. It also adds colors to the list of people in battle.
- Changed the !items command so that items are now in different colors based on what type they are.
- Changed the cap on styles to level 10. After level 10 they will stop gaining xp.
- Changed the end-of-battle message so that it shows how many times in a row the heroes have won/lost.
- Changed Bloodpact to make the summons stronger based on the stats of the summoner and increased the max of the skill to 20.
- Fixed a bug in which AOE Heals were subtracting the target's def from the amount when it shouldn't have.
- Fixed the ability for a charmed player to use a FinalGetsuga type boost, thus resetting the player at the end of battle against his/her will.
- Fixed a bug with !clear battle stats
- Fixed a minor bug in which the " peforms a 4-hit" and "performs a 5-hit" attack message wasn't showing.
- Fixed a bug in which weaponbash was ignoring a target's stun resistance.
- Fixed a bug with the bot not resuming battles if it gets disconnected in the middle of one.
- Fixed a bug in which the cover skill was blocking heal and AOE heal type techs.
- Fixed a bug with !regen
- Fixed a bug in which NPCs using clones would cause the battle to continue on after all monsters were killed.
- Fixed a bug in which BloodPact wasn't affecting the summons like it should.
- Fixed a bug in which if defender type AI monsters were to go first in battle they would cause a few errors.
- Fixed a bug in which "random" status effects weren't actually being applied.
- Fixed a potential exploit in which players could log into their clones and control them.
- Fixed a potential exploit in which players could log into their evil doppelganger bosses and control them.
- Fixed it so the bot will reset a person's access level to 1 if they change nicks.
- Fixed it so you can't even attempt to log into an npc or monster's file
- Fixed a bug in which certain weapon abilities could be used with the wrong weapon.
- Fixed a bug with Kikouheni in which it wasn't displaying the weather change in the channel.
- Fixed a bug in which discount cards could occasionally set a player's shop level to less than 1.
- Fixed a bug in which the "STOP" status effect wasn't being cleared on players at the end of battle.
- Fixed the virus status effect so that it will actually do something now.
- Fixed a serious bug in which techs could be spammed multiple times on a person's turn.
- Fixed a bug with poison. It should be working properly now.
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[[Versions List] (https://github.com/Iyouboushi/mIRC-BattleArena/wiki/versions)]