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instance_create
drewmccluskey edited this page Jan 29, 2019
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2 revisions
Creates object in room
instance_create(position, obj, layer)
Argument | Description |
---|---|
Vector2 position |
Position wher will be object created |
Type obj |
Object to be created |
string layer |
Name of object layer where it should be created |
Returns: GameObject
This function will create a game instance on a specified layer and at a specified position.
if (mouse_check_button_pressed(MouseButtons.Left))
{
instance_create(new Vector2(200,15), typeof(oPlayer), "Object layer 1");
}
This will create instance oPlayer (must be located in the resources folder) on layer "Object layer 1" in the specified position (200, 15).
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