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Releases: kosinaz/Rot-Magus

Magical landscapes

10 Nov 23:36
ba3f064
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Game

  • Add all magic items except Shooting star and Enchant
  • Add all magic spells
  • Add complete rest
  • Add critical hit
  • Add ranged damage differentiation
  • Add monsters: magician, monk, warrior
  • Add summonable monsters: demon, djinn, fenix, golem, lightning, shadowbeast, undine
  • Add biomes: desert, swamp, wasteland, plains
  • Add structure: portal room
  • Improve ranged attack
  • Improve biomes: mountain, forest

Map browser

  • Add Map browser

Hall of fame

  • Add Hall of fame

Settings

  • Add Settings
  • Add fullscreen
  • Add game speed

Misc

  • Add Restart game

Font fix

31 Oct 22:28
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0.5.2

Font fix

To infinity and beyond

31 Oct 21:44
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  • infinite simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
  • improved inventory management with tooltips
  • weapon-based damage system, chance to hit, and armor-based defense system
  • dual-wielding modifiers in melee combat
  • depleting and infinity-enchanted arrows, throwing and telekinetic weapons in ranged combat
  • added orchs and orch archers as new enemy types around lakes
  • looting
  • high scores

New loading

17 Jun 05:33
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New loading Pre-release
Pre-release
v0.4.3

New loading

Load scene

17 Jun 05:27
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Load scene Pre-release
Pre-release
v0.4.2.1

New loading

Load scene

17 Jun 05:23
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Load scene Pre-release
Pre-release
v0.4.2

Add load scene

GUI scene fix test

16 Jun 19:20
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GUI scene fix test Pre-release
Pre-release
v0.4.1

GUI scene fix test

A new phase

16 Jun 19:05
fed48a1
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A new phase Pre-release
Pre-release
  • 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves and lakes
  • simple movement and attack animations, special effects
  • improved inventory

Monsters and weapons

05 Jan 18:08
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Monsters and weapons Pre-release
Pre-release

This is the first real pre-release of the game, featuring:

  • basic game mechanics
  • some weaker monsters
  • starting equipment
  • a couple of items on the ground
  • essential melee and ranged weapons
  • regeneration, damage, death, xp, leveling