Releases: kosinaz/Rot-Magus
Releases · kosinaz/Rot-Magus
Magical landscapes
Game
- Add all magic items except Shooting star and Enchant
- Add all magic spells
- Add complete rest
- Add critical hit
- Add ranged damage differentiation
- Add monsters: magician, monk, warrior
- Add summonable monsters: demon, djinn, fenix, golem, lightning, shadowbeast, undine
- Add biomes: desert, swamp, wasteland, plains
- Add structure: portal room
- Improve ranged attack
- Improve biomes: mountain, forest
Map browser
- Add Map browser
Hall of fame
- Add Hall of fame
Settings
- Add Settings
- Add fullscreen
- Add game speed
Misc
- Add Restart game
Font fix
To infinity and beyond
- infinite simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
- improved inventory management with tooltips
- weapon-based damage system, chance to hit, and armor-based defense system
- dual-wielding modifiers in melee combat
- depleting and infinity-enchanted arrows, throwing and telekinetic weapons in ranged combat
- added orchs and orch archers as new enemy types around lakes
- looting
- high scores
New loading
v0.4.3 New loading
Load scene
v0.4.2.1 New loading
Load scene
v0.4.2 Add load scene
GUI scene fix test
v0.4.1 GUI scene fix test
A new phase
- 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves and lakes
- simple movement and attack animations, special effects
- improved inventory
Monsters and weapons
This is the first real pre-release of the game, featuring:
- basic game mechanics
- some weaker monsters
- starting equipment
- a couple of items on the ground
- essential melee and ranged weapons
- regeneration, damage, death, xp, leveling