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To infinity and beyond

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@kosinaz kosinaz released this 31 Oct 21:44
· 206 commits to master since this release
  • infinite simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
  • improved inventory management with tooltips
  • weapon-based damage system, chance to hit, and armor-based defense system
  • dual-wielding modifiers in melee combat
  • depleting and infinity-enchanted arrows, throwing and telekinetic weapons in ranged combat
  • added orchs and orch archers as new enemy types around lakes
  • looting
  • high scores