To infinity and beyond
- infinite simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
- improved inventory management with tooltips
- weapon-based damage system, chance to hit, and armor-based defense system
- dual-wielding modifiers in melee combat
- depleting and infinity-enchanted arrows, throwing and telekinetic weapons in ranged combat
- added orchs and orch archers as new enemy types around lakes
- looting
- high scores