-
Notifications
You must be signed in to change notification settings - Fork 2
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #2 from kosinaz/phased
v0.4.0 A new phase
- Loading branch information
Showing
51 changed files
with
53 additions
and
9,256 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,54 @@ | ||
Rot Magus | ||
========= | ||
# Rot Magus | ||
|
||
An HTML5 remake of Ronny Wester's Magus based on Ondrej Zara's rot.js and Phaser. | ||
Rot Magus is classic 8-bit roguelike turn-based RPG about a lone adventurer who has to face the endless hordes of monsters in the realm of the Dark One. Featuring dozens of different creatures, items and spells and an infinite, procedurally generated map filled with deep forests, winding mountains, hidden caves, and tranquilizing lakes. | ||
|
||
An extended, browser-based remake of Ronny Wester's Magus built with rot.js and Phaser. | ||
|
||
Traverse the mysterious lands, acquire powerful weapons and magical artifacts, destroy the endless armies of evil in close combat or from afar to gain experience, and collect enough to level up and get more health. | ||
|
||
## Controls | ||
|
||
* Tap on terrain: move | ||
* Tap on the adventurer: rest | ||
* Tap on monster next to the adventurer: melee attack | ||
* Tap on monster in the distance: ranged attack | ||
* Tap on a cell of the top inventory section: pick up or put down an item in your inventory | ||
* Tap on a cell of the bottom ground section: pick up or put down an item on the ground | ||
|
||
## Current features | ||
|
||
* 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves and lakes | ||
* 5 different monsters, melee attackers, approaching on sight, remembering the last seen spot of the adventurer | ||
* 1 adventurer, gaining levels, regenerating | ||
* starting equipment | ||
* a couple of items on the ground | ||
* essential melee and ranged weapons | ||
* simple movement and attack animations, special effects | ||
|
||
## In development | ||
|
||
* infinite map with towns, inns, castles, mage towers, roads, rivers, lakes, deserts, mountains, caves, dungeons | ||
* 9 different adventurers | ||
* 32 different monsters | ||
* 90 different items, including 8 types of equipments, and 31 magic spells | ||
* sound effects | ||
* music | ||
|
||
## Version history | ||
|
||
### v0.4.0 (Jun 16 2019) - A new phase | ||
|
||
* 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves and lakes | ||
* simple movement and attack animations, special effects | ||
* improved inventory | ||
|
||
### v0.3.0 (Jan 5 2015) - Monsters and weapons | ||
|
||
This is the first real pre-release of the game, featuring: | ||
|
||
* basic game mechanics | ||
* some weaker monsters | ||
* starting equipment | ||
* a couple of items on the ground | ||
* essential melee and ranged weapons | ||
* regeneration, damage, death, xp, leveling |
Oops, something went wrong.