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1cec0ld edited this page Jul 17, 2012 · 5 revisions

Syntax: switch.{world}.named

Description: Switches based on the event world. Cases are world names in Bukkit, or aliases comprised of these.

Example:

Damage: #Make things hurt more or less in each place.
    - 'switch.world.named':
        world_nether:
            - 'targeteffect.explode': '2'
        _lessHurt: '-1'
Aliases:
    World:
        lessHurt:
            - 'world_1'
            - 'world_2'
            - 'randomBeach'

See also: Explode, Value Change

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