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Switch: World
1cec0ld edited this page Jul 17, 2012
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Syntax: switch.{world}.named
Description: Switches based on the event world. Cases are world names in Bukkit, or aliases comprised of these.
Example:
Damage: #Make things hurt more or less in each place.
- 'switch.world.named':
world_nether:
- 'targeteffect.explode': '2'
_lessHurt: '-1'
Aliases:
World:
lessHurt:
- 'world_1'
- 'world_2'
- 'randomBeach'
See also: Explode, Value Change