Releases: SuiMachine/Deadly-Premonition-2---Sui-s-hack
Releases · SuiMachine/Deadly-Premonition-2---Sui-s-hack
Deadly Premonition 2 - Sui's Hack (v. 2.0.0RC2)
- Added a check and removal of null post-post process layers to allow for the settings to apply correctly.
Deadly Premonition 2 - Sui's Hack (v. 2.0.0RC1)
- Reworked entire system to utilise BepInEx in order to be able to ship everything together in one package and avoid issues related to MelonLoader updates breaking the hack.
- Removed controller vibration - it was causing mostly issues.
Caution: If you have used MelonLoader previously please delete:
MelonLoader
directory from the game's folderMods
directory from the game's folderPlugins
directory from the game's folderUserData
directory from the game's folderUserLibs
directory from the game's folderversion.dll
from the game's folder
In case of issues go to BepInEx/config/BepInEx.cfg
and under Logging.Console
section set Enabled
to true.
Deadly Premonition 2 - Sui's Hack (v. 1.2.1)
- Reworked to support MelonLoader 0.6.2 and its HarmonyX version.
Note:
Sometimes the game can now throw "Failed to load original DLL" at start. Not sure what to do about it. It should start after like 3 attempts.
Deadly Premonition 2 - Sui's Hack (v. 1.2.0)
- Reworked entire project to work with MelonLoader 0.6.x - no new features outside of that.
Deadly Premonition 2 - Sui's Hack (v. 1.1.0)
- Implemented scripts that correct terrain meshes based on binary files - requires Geometry Improvements.
- Added disabling "OpenWorld_J_09_Location_ElectricPole(Clone)" object, which is one of the poles that leads nowhere with wires just hanging in mid-air - requires Geometry Improvements.
- Fixed keyboard and mouse input failing to hook (cause I am stupid or something)
- Added an option to configure edge detection depth if Far Clip distance is set over 800 with a description about it.
- Added restarting HBAO settings to default when using restart to default setting.
- Enforced filtering for normal maps, metallic maps, occlusion maps and height maps of roads when using Geometry Improvements (yes, this will make them more blurry!)
- Side-activities involving shooting from the boat should no longer be using interpolation
- Added additional null checks for Geometry Checker to prevent coroutine from failing.
Deadly Premonition 2 - Sui's Hack (v. 1.1.0 - Preview 4)
- Enforced filtering for normal maps, metallic maps, occlusion maps and height maps of roads when using Geometry Improvements (yes, this will make them more blurry!)
Deadly Premonition 2 - Sui's Hack (v. 1.1.0 - Preview 3)
- Added an option to configure edge detection depth if Far Clip distance is set over 800 with a description about it.
- Added restarting HBAO settings to default when using restart to default setting.
Deadly Premonition 2 - Sui's Hack (v. 1.1.0 - Preview 2)
- Fixed keyboard and mouse input failing to hook (cause I am stupid or something)
Deadly Premonition 2 - Sui's Hack (v. 1.1.0 - Preview 1)
- Implemented scripts that correct terrain meshes based on binary files - requires Geometry Improvements.
- Added disabling "OpenWorld_J_09_Location_ElectricPole(Clone)" object, which is one of the poles that leads nowhere with wires just hanging in mid-air - requires Geometry Improvements.
Deadly Premonition 2 - Sui's Hack (v. 1.0.1)
- Fixed unhandled null exception when no replacement prompt atlas is selected.