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Releases: SuiMachine/Deadly-Premonition-2---Sui-s-hack

Deadly Premonition 2 - Sui's Hack (v. 2.0.0RC2)

03 Nov 11:21
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  • Added a check and removal of null post-post process layers to allow for the settings to apply correctly.

Deadly Premonition 2 - Sui's Hack (v. 2.0.0RC1)

02 Nov 11:28
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  • Reworked entire system to utilise BepInEx in order to be able to ship everything together in one package and avoid issues related to MelonLoader updates breaking the hack.
  • Removed controller vibration - it was causing mostly issues.

Caution: If you have used MelonLoader previously please delete:

  • MelonLoader directory from the game's folder
  • Mods directory from the game's folder
  • Plugins directory from the game's folder
  • UserData directory from the game's folder
  • UserLibs directory from the game's folder
  • version.dll from the game's folder

In case of issues go to BepInEx/config/BepInEx.cfg and under Logging.Console section set Enabled to true.

Deadly Premonition 2 - Sui's Hack (v. 1.2.1)

02 Mar 10:43
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  • Reworked to support MelonLoader 0.6.2 and its HarmonyX version.

Note:
Sometimes the game can now throw "Failed to load original DLL" at start. Not sure what to do about it. It should start after like 3 attempts.

Deadly Premonition 2 - Sui's Hack (v. 1.2.0)

28 Oct 15:40
6d9f905
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  • Reworked entire project to work with MelonLoader 0.6.x - no new features outside of that.

Deadly Premonition 2 - Sui's Hack (v. 1.1.0)

23 Aug 16:55
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  • Implemented scripts that correct terrain meshes based on binary files - requires Geometry Improvements.
  • Added disabling "OpenWorld_J_09_Location_ElectricPole(Clone)" object, which is one of the poles that leads nowhere with wires just hanging in mid-air - requires Geometry Improvements.
  • Fixed keyboard and mouse input failing to hook (cause I am stupid or something)
  • Added an option to configure edge detection depth if Far Clip distance is set over 800 with a description about it.
  • Added restarting HBAO settings to default when using restart to default setting.
  • Enforced filtering for normal maps, metallic maps, occlusion maps and height maps of roads when using Geometry Improvements (yes, this will make them more blurry!)
  • Side-activities involving shooting from the boat should no longer be using interpolation
  • Added additional null checks for Geometry Checker to prevent coroutine from failing.

Deadly Premonition 2 - Sui's Hack (v. 1.1.0 - Preview 4)

21 Aug 21:12
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  • Enforced filtering for normal maps, metallic maps, occlusion maps and height maps of roads when using Geometry Improvements (yes, this will make them more blurry!)

Deadly Premonition 2 - Sui's Hack (v. 1.1.0 - Preview 3)

19 Aug 12:35
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  • Added an option to configure edge detection depth if Far Clip distance is set over 800 with a description about it.
  • Added restarting HBAO settings to default when using restart to default setting.

Deadly Premonition 2 - Sui's Hack (v. 1.1.0 - Preview 2)

12 Aug 16:33
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  • Fixed keyboard and mouse input failing to hook (cause I am stupid or something)

Deadly Premonition 2 - Sui's Hack (v. 1.1.0 - Preview 1)

11 Aug 18:06
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  • Implemented scripts that correct terrain meshes based on binary files - requires Geometry Improvements.
  • Added disabling "OpenWorld_J_09_Location_ElectricPole(Clone)" object, which is one of the poles that leads nowhere with wires just hanging in mid-air - requires Geometry Improvements.

Deadly Premonition 2 - Sui's Hack (v. 1.0.1)

09 Jul 10:03
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  • Fixed unhandled null exception when no replacement prompt atlas is selected.