Releases: SuiMachine/Deadly-Premonition-2---Sui-s-hack
Releases · SuiMachine/Deadly-Premonition-2---Sui-s-hack
Deadly Premonition 2 - Sui's Hack (v. 0.7.0)
- Added experimental keyboard and mouse hook. The hook is a bit junky, as it needs patching "globalgamemanagers" with a patcher for the mouse to work. Other than that, make sure to edit the
UserData/MelonPreferences.cfg
and enable the hook by changing "Input type" to "KeyboardAndMouse". - Keyboard and mouse keys can be rebound by changing options to any of the Unity keycodes - https://docs.unity3d.com/ScriptReference/KeyCode.html.
- Sensitivity is not yet exposed.
- The game will use original prompts as well - will have to generate a lot of prompts for it to work.
- Planar reflections should no longer lag 1 frame behind.
Deadly Premonition 2 - Sui's Hack (v. 0.6.1)
- Reworked how FPS / Vsync values work. They are now split. FPS is also set on each level load. This should potentially prevent some issues the old value parrying had.
- Reworked wires correction - it now uses a separate game object with a coroutine that checks one root object in scene per frame (in order not to tank framerate, as I ran out of ideas on how to fix them other way, as they don't have any of Unity execution methods). With this workaround - the wires that get loaded should eventually (after a couple of frames) get fixed to be rendered correctly.
Deadly Premonition 2 - Sui's Hack (v. 0.6.0)
- Implemented override for planar reflections resolution.
- Implemented a bugfix for wires being incorrectly rendered (their bounds are calculated incorrectly in the game).
Deadly Premonition 2 - Sui's Hack (v. 0.5.0)
- Added writing in gravity scaled if velocity Y is 0 and using interpolation to prevent York floating.
- Prevent interpolation in cutscenes.
- Removed "RealtimeReflectionProbes" option.
- General code cleanup.
Deadly Premonition 2 - Sui's Hack (v. 0.4.1)
- Fixed an issue with vision camera being broken when using interpolation.
Deadly Premonition 2 - Sui's Hack (v. 0.4)
- Added far plane distance option for the camera.
- Added experimental movement interpolation option (sometimes it seems to be off for a frame for whatever reason) - enabled by default - disable in case of issues.
Deadly Premonition 2 - Sui's Hack (v. 0.3)
- Reworked some things related to resolution and fixed a bug related to screen resolution (instead of window or game resolution) being displayed in GUI.
- Fixed an issue with one of the asset bundles and rebuilt them completely to include "B" inside of a square that is used for interactions in the word.
- Added override for said interaction prompts to the scripts and cleaned the code a bit.
- Added a toggle to display "Advanced and experimental settings".
- Added a switch for anisotropic filtering (can be forced disabled, set to per texture (which is probably what Switch used) or forced enabled (which PC version uses).
- Added a slider that allows for configuring anisotropic filtering level.
- Added shadow settings, namely:
- Shadow resolution
- Shadow mode (Disabled / Hard only / Soft)
- (Advanced) Shadow mask mode.
- (Advanced) Shadow projection mode.
- Shadow cascades (either 2 or 4) - the game uses 2, but switching it to 4 should drastically improve shadows quality.
- (Advanced) Sliders for shadow cascade distance switch.
- Added Restart to default button.
- Improved GUI's behaviour in some cases (mostly refresh rate)
- (Experimental - not stored) Soft particles can now be disabled.
- (Experimental - not stored) Soft vegetation can now be disabled.
- (Advanced) GUI now displays current Color space.
Deadly Premonition 2 - Sui's Hack (v. 0.2)
- Exposed a setting for Post-process anti-aliasing (MSAA can't be used, due to deferred rendering path)
- Exposed settings related to Anisotropic filtering.
Deadly Premonition 2 - Sui's Hack (v. 0.1)
- Early version of the hack / mod