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Releases: SuiMachine/Deadly-Premonition-2---Sui-s-hack

Deadly Premonition 2 - Sui's Hack (v. 0.7.0)

24 Jun 20:12
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  • Added experimental keyboard and mouse hook. The hook is a bit junky, as it needs patching "globalgamemanagers" with a patcher for the mouse to work. Other than that, make sure to edit the UserData/MelonPreferences.cfg and enable the hook by changing "Input type" to "KeyboardAndMouse".
  • Keyboard and mouse keys can be rebound by changing options to any of the Unity keycodes - https://docs.unity3d.com/ScriptReference/KeyCode.html.
  • Sensitivity is not yet exposed.
  • The game will use original prompts as well - will have to generate a lot of prompts for it to work.
  • Planar reflections should no longer lag 1 frame behind.

Deadly Premonition 2 - Sui's Hack (v. 0.6.1)

20 Jun 19:29
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  • Reworked how FPS / Vsync values work. They are now split. FPS is also set on each level load. This should potentially prevent some issues the old value parrying had.
  • Reworked wires correction - it now uses a separate game object with a coroutine that checks one root object in scene per frame (in order not to tank framerate, as I ran out of ideas on how to fix them other way, as they don't have any of Unity execution methods). With this workaround - the wires that get loaded should eventually (after a couple of frames) get fixed to be rendered correctly.

Deadly Premonition 2 - Sui's Hack (v. 0.6.0)

19 Jun 16:32
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  • Implemented override for planar reflections resolution.
  • Implemented a bugfix for wires being incorrectly rendered (their bounds are calculated incorrectly in the game).

Deadly Premonition 2 - Sui's Hack (v. 0.5.0)

19 Jun 10:02
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  • Added writing in gravity scaled if velocity Y is 0 and using interpolation to prevent York floating.
  • Prevent interpolation in cutscenes.
  • Removed "RealtimeReflectionProbes" option.
  • General code cleanup.

Deadly Premonition 2 - Sui's Hack (v. 0.4.1)

18 Jun 13:28
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  • Fixed an issue with vision camera being broken when using interpolation.

Deadly Premonition 2 - Sui's Hack (v. 0.4)

17 Jun 20:07
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  • Added far plane distance option for the camera.
  • Added experimental movement interpolation option (sometimes it seems to be off for a frame for whatever reason) - enabled by default - disable in case of issues.

Deadly Premonition 2 - Sui's Hack (v. 0.3)

16 Jun 14:14
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  • Reworked some things related to resolution and fixed a bug related to screen resolution (instead of window or game resolution) being displayed in GUI.
  • Fixed an issue with one of the asset bundles and rebuilt them completely to include "B" inside of a square that is used for interactions in the word.
  • Added override for said interaction prompts to the scripts and cleaned the code a bit.
  • Added a toggle to display "Advanced and experimental settings".
  • Added a switch for anisotropic filtering (can be forced disabled, set to per texture (which is probably what Switch used) or forced enabled (which PC version uses).
  • Added a slider that allows for configuring anisotropic filtering level.
  • Added shadow settings, namely:
    • Shadow resolution
    • Shadow mode (Disabled / Hard only / Soft)
    • (Advanced) Shadow mask mode.
    • (Advanced) Shadow projection mode.
    • Shadow cascades (either 2 or 4) - the game uses 2, but switching it to 4 should drastically improve shadows quality.
    • (Advanced) Sliders for shadow cascade distance switch.
  • Added Restart to default button.
  • Improved GUI's behaviour in some cases (mostly refresh rate)
  • (Experimental - not stored) Soft particles can now be disabled.
  • (Experimental - not stored) Soft vegetation can now be disabled.
  • (Advanced) GUI now displays current Color space.

Deadly Premonition 2 - Sui's Hack (v. 0.2)

15 Jun 18:48
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  • Exposed a setting for Post-process anti-aliasing (MSAA can't be used, due to deferred rendering path)
  • Exposed settings related to Anisotropic filtering.

Deadly Premonition 2 - Sui's Hack (v. 0.1)

14 Jun 20:43
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  • Early version of the hack / mod