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Blender 3x Audio Research

Work in Progress Last Updated: 25-05-2022 by Uriel Deveaud (AKTIV25)

🔘 Introduction

This current documentation (in progress) is intended to demonstrate the requested audio features in the context of editing audio contents/data within Blender1 itself, the well known Free and Open Source 3D application, and within Audaspace2, the Audio C++ Library built in Blender to process digital audio. It is mainly used in the Video Sequencer Editor (VSE) for playing Audio strips and 3D Space as 3D Speaker Objects.

Here, i want to present specific features which will make it possible to work on the audio data, including routing, processing and visualizations. For all users with basic needs in terms of Audio Mixing, this proposal is focused on:

  • Media Productivity3, including audio and Video editing, Animations, Games Post-production...
  • VR/AR Art and Experiments, including Multiverse Production, Installations and Real-time Performances
  • Surround Contents Creation, including music clip edition and digital mixing console, up to 8 outputs channels

The main goal is to build a new patch (or maybe a Git Branch) to present to the Blender Foundation4 and GSoC 20235. The development of this patch is encouraged by the Blender community members and it will be first tested by other Blender developpers, then it will be sent to the BF for final approval. I invite you to post in the "Pull Requests" section any comments or suggestions that you think it is important to consider. Thank you.

Mix


🔘 Ongoing works


🔵 Development Strategy and GSoc Proposal

Mix

Mix

Opt

This document is not a definitive version yet! I do add, remove and update many parts, "without announcement", to re-format the complete documentation. Stay tuned!


🔘 Audio Data Specifications

Specifications Details
Main OS Plateforms Windows, MacOS, Linux (32/64bits operating systems)
Main Application Blender 3D
Sound Engine Audaspace
Codebases C++, Python
Audio Devices WASAPI (Pulseaudio, Coreaudio, ASIO), OpenAL, OpenAL Soft, SDL
Audio Output Channels 0...8 (None, Mono to Surround 7.1)
Audio Input Channels None
Audio Mixing Buffer Sizes 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
Sample Rates 44.1kHz 48kHz, 96kHz, 192kHz
Sample Formats 8-bit Unsigned, 16/24/32-bit Signed, 32/64-bit Float
Sound Files AC3, FLAC, MKV, MP2, MP3, OGG, WAV
Audio Level Unit Decibel (dB), -60 <> 0dB range, linear/Exp.
Scene Audio Main Volume Value: 0...10000?
Scene Audio Distance Models None, Inverse, Linear, Exponent (Clamped)
Sequencer Channels 128
Sound Sequence Strips Direct to "Master" Audio Outputs (user preferences)
Sound Sequence Volume 0.00...100.00? (1.00 is 100%)
Sound Sequence Pitch Adjust 0.10...10.00? (1.00 is 0% +/-)

🔘 External Links and References

Blender builds

Audaspace Library and Python

BPY Blender Python


🔘 History

2022 May - Basic Audio Preferences rewriting, Vu-meter Class, Tasks list

2022 Abril - First Dev Planning and ideas, Files and contents structure

2017 Abril - First Vst Plugin Development, Samples Players, Filters in C++

2016 March - First Sequencer Script/Addon Development, Strips Management

2014 February - First Midi Script/Addon Development, Learning RTmidi C++ Lib

2012 March - First Movie Making workshop,teaching using the Blender VSE (82 students)

2011 January - First Professional Blender Training, Design and Architecture (113 students)

2010 January - First Audio Script/Addon Development, Learning Audaspace C++ Lib

2009 October - First 3D Animation School Program, (185 students)

2008 October - First Professional Video Editing using Blender VSE

2007 September - First Blender Python Script Development

2005 June - First Professional Animation Production using Blender

2002 December - First 3D Model Production using Blender Free Software

2001 September - First Audio/Midi Hardware Development6

🔘 Infos

Footnotes

  1. Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Please, visit the Blender Official Website.

  2. Audaspace (pronounced "outer space") is a high level audio library written in C++ with language bindings for Python for example. It started out as the audio engine of the 3D modelling application Blender and is now released as a standalone library. Audaspace Website... TODO

  3. In This case, Blender is used as a Audio/Video Sequencer Editor

  4. The Blender Foundation (2002) is an independent public benefit organization with the purpose to provide a complete, free and open source 3D creation pipeline, managed by public projects on blender.org.

  5. GSoc or Google Summer of Code is a global, online program focused on bringing new contributors into open source software development. GSoC Contributors work with an open source organization on a 12+ week programming project under the guidance of mentors.

  6. Google Patents: Google Patents: Real-time Surround Digital Mixer by uriel Deveaud @2001

  7. This work is dedicated to all Blender users ;) and the Free Software Foundation Members. I do this work in my free time, without any profit, enjoy!

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