<< Back to main page Blender Audio Research - uriel Deveaud @2022
TODO
- input/output devices: input from microphones, line in, etc., output devices including 3D audio support
- file reading/writing
- filters like low-/highpass and effects like delay, reverse or fading
- generators for simple waveforms like silence, sine and triangle
- channel count - channel remapping
- sample format - the library internally uses 32 bit floats
- sample rate - resampling
- simple (superposition, joining and ping-pong aka forward-reverse) and more complex (non-linear audio editing) sequencing of sounds
- Devices Input and output from hardware devices
- Files Input and output from files
- Effects Effect classes
- Generators Signal generator classes
- Plugins Plugins and plugin management
- Respecification Rechanneling, resampling and reformatting
- Sequencing Simple and complex sequencing
- Utilities (such as Buffer)
- Mixer Class reference
TO BE CONTINUED...