Spatial Audio: On export
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Features (preview):
- Audio strip in sequencer with edition capabilities
- Audio panel (N) with editing features
- Audio nodes per channel
- 2 sets of audio data: per strip/master
Fade-in / Fade-out... see Python Addon
Audio data is processed in various areas:
- In the Sequencer, per VSE Sound Strip (type:audio, Volume, Pitch...)
- In the Scene as Master audio Output (Volume, Distance, Doppler)
- In the 3D view as a Speaker Object 3D (Location, Rotation, Distance)
- ADD Audio Edition > CLIP EDITOR > CLIP TYPES (INT, STR)
Tools: Set_Volume, Set_Pan, Set_Clip_Start, Set_Clip_end, Set_Fade_In, Set_Fade_Out
- LOAD Audio Clip > SELECT file_from_path (OPEN)
- SAVE Audio Clip > SELECT file_to_path (SAVE, PACK)
- EDIT Audio Clip > VIEW > OPTIONS*
- TRANSFORM Audio Clip > EDIT > AUDIO MODIFIERS
Here is a simple footnote1.
A footnote can also have multiple lines2.
You can also use words, to fit your writing style more closely3.
Footnotes
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My reference. ↩
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Every new line should be prefixed with 2 spaces.
This allows you to have a footnote with multiple lines. ↩ -
Named footnotes will still render with numbers instead of the text but allow easier identification and linking.
This footnote also has been made with a different syntax using 4 spaces for new lines. ↩