nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
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Updated
Jan 25, 2018 - C++
nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
My master thesis of computer science: Forward and Deferred Hashed Shading. It discusses a newly designed light assignment algorithm, as well as the performance compared to Tiled and Clustered Shading.
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