Clustered shading implementation with bgfx
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Updated
Jun 25, 2022 - C++
Clustered shading implementation with bgfx
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
Clustered lighting for the Unity Built-In Pipeline in VRChat.
A modern OpenGL engine that follows AZDO techniques and implements clustered shading
Toy engine written in C++ and DirectX 12
webGL implementation of dense light scene, included deferred & clustered rendering for accelaration
Experimental Game Engine (uses Clustered Deferred)
The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.
My master thesis of computer science: Forward and Deferred Hashed Shading. It discusses a newly designed light assignment algorithm, as well as the performance compared to Tiled and Clustered Shading.
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