-
-
Notifications
You must be signed in to change notification settings - Fork 8
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
expanding tests to include more maps & source files to address #16
- Loading branch information
1 parent
017406b
commit 2d8ef79
Showing
47 changed files
with
4,811 additions
and
617 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -163,3 +163,7 @@ dmypy.json | |
*.exe | ||
*.out | ||
*.app | ||
|
||
# Hammer / Raidant Autosaves | ||
*.vmx | ||
*.bak |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Large diffs are not rendered by default.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,52 @@ | ||
.../Call of Duty 4> bin/cod4map.exe -info raw/maps/mp/mp_lobby.d3dbsp | ||
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward | ||
--------------------- | ||
raw/maps/mp/mp_lobby.d3dbsp: 3151024 | ||
|
||
Limit% Count Lump Bytes Kilobytes BSP% | ||
------------------------------------------------------------ | ||
0.02% 1 models 48 B 0 KB 0.0% | ||
0.16% 2 materials 144 B 0 KB 0.0% | ||
0.02% 6 brushes 24 B 0 KB 0.0% | ||
0.01% 36 brushsides 288 B 0 KB 0.0% | ||
0.01% 6 planes 96 B 0 KB 0.0% | ||
0.00% 3 entdata 121 B 0 KB 0.0% | ||
|
||
0.02% 6 nodes 216 B 0 KB 0.0% | ||
0.02% 8 leafs 192 B 0 KB 0.0% | ||
0.00% 6 leafbrushes 24 B 0 KB 0.0% | ||
0.00% 0 leafsurfaces 0 B 0 KB 0.0% | ||
0.00% 0 collisionverts 0 B 0 KB 0.0% | ||
0.00% 0 collisiontris 0 B 0 KB 0.0% | ||
0.00% 0 collisionedgewalk 0 B 0 KB 0.0% | ||
0.00% 0 collisionborders 0 B 0 KB 0.0% | ||
0.00% 0 collisionparts 0 B 0 KB 0.0% | ||
0.00% 0 collisionaabbs 0 B 0 KB 0.0% | ||
0.00% 24 layered verts 1632 B 2 KB 0.1% | ||
0.00% 24 layered data 0 B 0 KB 0.0% | ||
0.00% 24 simple verts 1632 B 2 KB 0.1% | ||
0.00% 36 layered indexes 72 B 0 KB 0.0% | ||
0.00% 36 simple indexes 72 B 0 KB 0.0% | ||
0.00% 1 layered tri soups 24 B 0 KB 0.0% | ||
0.00% 1 simple tri soups 24 B 0 KB 0.0% | ||
3.23% 1 lightmaps 3145728 B 3072 KB 99.8% | ||
0.00% 1 light grid header 22 B 0 KB 0.0% | ||
0.00% 1 light grid rows 0 B 0 KB 0.0% | ||
0.00% 0 light grid points 0 B 0 KB 0.0% | ||
0.00% 0 light grid colors 0 B 0 KB 0.0% | ||
0.00% visibility 0 B 0 KB 0.0% | ||
0.00% 0 portalverts 0 B 0 KB 0.0% | ||
0.00% 1 layered aabbtrees 12 B 0 KB 0.0% | ||
0.00% 1 simple aabbtrees 12 B 0 KB 0.0% | ||
0.10% 1 cells 112 B 0 KB 0.0% | ||
0.00% 0 portals 0 B 0 KB 0.0% | ||
0.00% 0 cullgroups 0 B 0 KB 0.0% | ||
0.00% 0 cullgroupindexes 0 B 0 KB 0.0% | ||
0.00% 0 reflection_probes 0 B 0 KB 0.0% | ||
0.78% 2 primary lights 256 B 0 KB 0.0% | ||
0.78% 2 light regions 2 B 0 KB 0.0% | ||
0.00% 0 light region hulls 0 B 0 KB 0.0% | ||
0.00% 0 light region axes 0 B 0 KB 0.0% | ||
|
||
0.00% 0 paths 0 B 0 KB 0.0% | ||
--------------------- |
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,52 @@ | ||
.../Call of Duty 4> bin/cod4map.exe -info ../raw/maps/mp/mp_test.d3dbsp | ||
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward | ||
--------------------- | ||
../raw/maps/mp/mp_test.d3dbsp: 3763128 | ||
|
||
Limit% Count Lump Bytes Kilobytes BSP% | ||
------------------------------------------------------------ | ||
0.02% 1 models 48 B 0 KB 0.0% | ||
0.74% 9 materials 648 B 1 KB 0.0% | ||
0.29% 94 brushes 376 B 0 KB 0.0% | ||
0.16% 1039 brushsides 8312 B 8 KB 0.2% | ||
0.52% 342 planes 5472 B 5 KB 0.1% | ||
0.01% 25 entdata 2269 B 2 KB 0.1% | ||
|
||
0.19% 61 nodes 2196 B 2 KB 0.1% | ||
0.19% 63 leafs 1512 B 1 KB 0.0% | ||
0.07% 181 leafbrushes 724 B 1 KB 0.0% | ||
0.00% 0 leafsurfaces 0 B 0 KB 0.0% | ||
0.20% 130 collisionverts 1560 B 2 KB 0.0% | ||
0.18% 232 collisiontris 1392 B 1 KB 0.0% | ||
0.18% 696 collisionedgewalk 88 B 0 KB 0.0% | ||
0.16% 52 collisionborders 1456 B 1 KB 0.0% | ||
0.01% 9 collisionparts 108 B 0 KB 0.0% | ||
0.01% 14 collisionaabbs 448 B 0 KB 0.0% | ||
0.02% 102 layered verts 6936 B 7 KB 0.2% | ||
0.00% 102 layered data 0 B 0 KB 0.0% | ||
0.02% 102 simple verts 6936 B 7 KB 0.2% | ||
0.02% 168 layered indexes 336 B 0 KB 0.0% | ||
0.01% 168 simple indexes 336 B 0 KB 0.0% | ||
0.04% 12 layered tri soups 288 B 0 KB 0.0% | ||
0.04% 12 simple tri soups 288 B 0 KB 0.0% | ||
3.23% 1 lightmaps 3145728 B 3072 KB 83.6% | ||
0.00% 1 light grid header 122 B 0 KB 0.0% | ||
0.31% 51 light grid rows 816 B 1 KB 0.0% | ||
0.99% 10404 light grid points 41616 B 41 KB 1.1% | ||
0.04% 28 light grid colors 4704 B 5 KB 0.1% | ||
0.00% visibility 0 B 0 KB 0.0% | ||
0.00% 0 portalverts 0 B 0 KB 0.0% | ||
0.00% 1 layered aabbtrees 12 B 0 KB 0.0% | ||
0.00% 1 simple aabbtrees 12 B 0 KB 0.0% | ||
0.10% 1 cells 112 B 0 KB 0.0% | ||
0.00% 0 portals 0 B 0 KB 0.0% | ||
0.00% 0 cullgroups 0 B 0 KB 0.0% | ||
0.00% 0 cullgroupindexes 0 B 0 KB 0.0% | ||
1.57% 4 reflection_probes 524560 B 512 KB 13.9% | ||
0.78% 2 primary lights 256 B 0 KB 0.0% | ||
0.78% 2 light regions 2 B 0 KB 0.0% | ||
0.00% 0 light region hulls 0 B 0 KB 0.0% | ||
0.00% 0 light region axes 0 B 0 KB 0.0% | ||
|
||
0.00% 0 paths 0 B 0 KB 0.0% | ||
--------------------- |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
mp/mp_lobby.d3dbsp - made by @snake-biscuits (Titanfall mp_lobby.bsp recreation) | ||
# NOTE: partial compile, need to patch PunkBuster in Steam version to create grid | ||
# NOTENOTE: PunkBuster can be patched using this repo: https://github.com/promod/CoD-PunkBuster-Files | ||
# -- don't forget to add the code in the readme to the appropriate .htm file (PB/pbgame.htm | ||
# NOTENOTENOTE: PunkBuster also requires the latest versions of pbsetup.exe & pbsvc.exe | ||
# -- promod's direct links set off my antivirus to I went to https://www.evenbalance.com/pbsetup.php and followed their links | ||
mp/mp_test.d3dbsp - CoD4ModTools (https://github.com/promod/CoD4-Mod-Tools) | ||
test.d3dbsp - CoD4ModTools (https://github.com/promod/CoD4-Mod-Tools) | ||
test_traverses.d3dbsp - CoD4ModTools (https://github.com/promod/CoD4-Mod-Tools) |
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,52 @@ | ||
.../Call of Duty 4> bin/cod4map.exe -info ../raw/maps/test.d3dbsp | ||
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward | ||
--------------------- | ||
../raw/maps/test.d3dbsp: 3310912 | ||
|
||
Limit% Count Lump Bytes Kilobytes BSP% | ||
------------------------------------------------------------ | ||
0.02% 1 models 48 B 0 KB 0.0% | ||
0.25% 3 materials 216 B 0 KB 0.0% | ||
0.03% 11 brushes 44 B 0 KB 0.0% | ||
0.01% 66 brushsides 528 B 1 KB 0.0% | ||
0.03% 17 planes 272 B 0 KB 0.0% | ||
0.01% 28 entdata 1857 B 2 KB 0.1% | ||
|
||
0.19% 61 nodes 2196 B 2 KB 0.1% | ||
0.19% 63 leafs 1512 B 1 KB 0.0% | ||
0.04% 95 leafbrushes 380 B 0 KB 0.0% | ||
0.00% 0 leafsurfaces 0 B 0 KB 0.0% | ||
0.00% 0 collisionverts 0 B 0 KB 0.0% | ||
0.00% 0 collisiontris 0 B 0 KB 0.0% | ||
0.00% 0 collisionedgewalk 0 B 0 KB 0.0% | ||
0.00% 0 collisionborders 0 B 0 KB 0.0% | ||
0.00% 0 collisionparts 0 B 0 KB 0.0% | ||
0.00% 0 collisionaabbs 0 B 0 KB 0.0% | ||
0.02% 88 layered verts 5984 B 6 KB 0.2% | ||
0.00% 88 layered data 0 B 0 KB 0.0% | ||
0.01% 88 simple verts 5984 B 6 KB 0.2% | ||
0.01% 144 layered indexes 288 B 0 KB 0.0% | ||
0.01% 144 simple indexes 288 B 0 KB 0.0% | ||
0.02% 5 layered tri soups 120 B 0 KB 0.0% | ||
0.02% 5 simple tri soups 120 B 0 KB 0.0% | ||
3.23% 1 lightmaps 3145728 B 3072 KB 95.0% | ||
0.00% 1 light grid header 58 B 0 KB 0.0% | ||
0.12% 19 light grid rows 304 B 0 KB 0.0% | ||
0.14% 1444 light grid points 5776 B 6 KB 0.2% | ||
0.05% 35 light grid colors 5880 B 6 KB 0.2% | ||
0.00% visibility 0 B 0 KB 0.0% | ||
0.00% 0 portalverts 0 B 0 KB 0.0% | ||
0.00% 1 layered aabbtrees 12 B 0 KB 0.0% | ||
0.00% 1 simple aabbtrees 12 B 0 KB 0.0% | ||
0.10% 1 cells 112 B 0 KB 0.0% | ||
0.00% 0 portals 0 B 0 KB 0.0% | ||
0.00% 0 cullgroups 0 B 0 KB 0.0% | ||
0.00% 0 cullgroupindexes 0 B 0 KB 0.0% | ||
0.39% 1 reflection_probes 131140 B 128 KB 4.0% | ||
0.78% 2 primary lights 256 B 0 KB 0.0% | ||
0.78% 2 light regions 2 B 0 KB 0.0% | ||
0.00% 0 light region hulls 0 B 0 KB 0.0% | ||
0.00% 0 light region axes 0 B 0 KB 0.0% | ||
|
||
0.06% 1 paths 1356 B 1 KB 0.0% | ||
--------------------- |
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,52 @@ | ||
.../Call of Duty 4> bin/cod4map.exe -info ../raw/maps/test_traverses.d3dbsp | ||
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward | ||
--------------------- | ||
../raw/maps/test_traverses.d3dbsp: 3616264 | ||
|
||
Limit% Count Lump Bytes Kilobytes BSP% | ||
------------------------------------------------------------ | ||
0.29% 12 models 576 B 1 KB 0.0% | ||
1.23% 15 materials 1080 B 1 KB 0.0% | ||
0.19% 61 brushes 244 B 0 KB 0.0% | ||
0.06% 386 brushsides 3088 B 3 KB 0.1% | ||
0.07% 47 planes 752 B 1 KB 0.0% | ||
0.08% 136 entdata 13224 B 13 KB 0.4% | ||
|
||
0.32% 106 nodes 3816 B 4 KB 0.1% | ||
0.36% 119 leafs 2856 B 3 KB 0.1% | ||
0.09% 243 leafbrushes 972 B 1 KB 0.0% | ||
0.00% 0 leafsurfaces 0 B 0 KB 0.0% | ||
0.00% 0 collisionverts 0 B 0 KB 0.0% | ||
0.00% 0 collisiontris 0 B 0 KB 0.0% | ||
0.00% 0 collisionedgewalk 0 B 0 KB 0.0% | ||
0.00% 0 collisionborders 0 B 0 KB 0.0% | ||
0.00% 0 collisionparts 0 B 0 KB 0.0% | ||
0.00% 0 collisionaabbs 0 B 0 KB 0.0% | ||
0.05% 287 layered verts 19516 B 19 KB 0.5% | ||
0.00% 287 layered data 0 B 0 KB 0.0% | ||
0.05% 287 simple verts 19516 B 19 KB 0.5% | ||
0.05% 492 layered indexes 984 B 1 KB 0.0% | ||
0.04% 492 simple indexes 984 B 1 KB 0.0% | ||
0.03% 11 layered tri soups 264 B 0 KB 0.0% | ||
0.03% 11 simple tri soups 264 B 0 KB 0.0% | ||
3.23% 1 lightmaps 3145728 B 3072 KB 87.0% | ||
0.00% 1 light grid header 24 B 0 KB 0.0% | ||
0.02% 2 light grid rows 40 B 0 KB 0.0% | ||
0.00% 16 light grid points 64 B 0 KB 0.0% | ||
0.00% 3 light grid colors 504 B 0 KB 0.0% | ||
0.00% visibility 0 B 0 KB 0.0% | ||
0.00% 0 portalverts 0 B 0 KB 0.0% | ||
0.00% 1 layered aabbtrees 12 B 0 KB 0.0% | ||
0.00% 1 simple aabbtrees 12 B 0 KB 0.0% | ||
0.10% 1 cells 112 B 0 KB 0.0% | ||
0.00% 0 portals 0 B 0 KB 0.0% | ||
0.00% 0 cullgroups 0 B 0 KB 0.0% | ||
0.00% 0 cullgroupindexes 0 B 0 KB 0.0% | ||
1.18% 3 reflection_probes 393420 B 384 KB 10.9% | ||
0.78% 2 primary lights 256 B 0 KB 0.0% | ||
0.78% 2 light regions 2 B 0 KB 0.0% | ||
0.00% 0 light region hulls 0 B 0 KB 0.0% | ||
0.00% 0 light region axes 0 B 0 KB 0.0% | ||
|
||
0.32% 1 paths 6614 B 6 KB 0.2% | ||
--------------------- |
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
mp_lobby.bsp - made by @snake-biscuits (Titanfall mp_lobby.bsp recreation) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
test_displacement_decompile.bsp - handmade [by @snake-biscuits] | ||
test_physcollide.bsp - handmade [by @snake-biscuits] | ||
test2.bsp - handmade [by @snake-biscuits] |
File renamed without changes.
Oops, something went wrong.