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Feature/103676 difficulty adj phase1 #99
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Feature/103676 difficulty adj phase1 #99
Commits on Jul 13, 2020
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feat: add different colors for neutral, angered, owned, escorts, and …
…wrecks/abandoned
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Merge pull request #1 from kronosaur/master
Updating master
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feat: base wreck/abandoned colors on new colors, adjust angered color…
… to be more orange less brown
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Merge branch 'master' of https://github.com/FlufflesTheMicrosaur/Tran…
…scendenceDev into feature/91216-relation_specific_HUD_colors_config_colorblind_shapes
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Commits on Jul 14, 2020
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feat: make station coloring consistent, grey out explored wrecked sta…
…tions and ship wrecks, add small cross to unexplored wrecked stations and ships
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feat: update a comment, make 'showMapLabel' ships use consistent code…
… paths and colors
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feat: update marker shapes to be consistent with stations for ships w…
…ith showMapLabel
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feat: add icons for ships and small stations, simplify logic for hand…
…ling abandoned stations and wrecks
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Commits on Jul 15, 2020
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feat: make all IFF color types and projectiles/area damage recolorabl…
…e via settings for users with different types of colorblindness
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Merge pull request #2 from kronosaur/master
Add new auton images (kronosaur#52)
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Merge remote-tracking branch 'origin/master' into feature/91216-relat…
…ion_specific_HUD_colors_config_colorblind_shapes
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refactor: use C++11 enum class for IFFType, reset some indents to mai…
…n style, switch accessibility colors to an array, use IFFType enum class in function calls
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refactor: rename member variable of CAccessibilitySettings to indicat…
…e what the colors are used for (IFF)
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refactor: add 0xAABBCC style hexidecimal color parsing to LoadRGBColo…
…r, use that function call in CAccessibilitySettings::SetIFFColor
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refactor: use photoshop/image editor style hex color codes (#FF00FF v…
…s 0xFF00FF) for settings to make it more apparent that its color codes, add comment that the parsing for it is also caps-safe too
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refactor: use reference instead of pointer for getting the accessibil…
…ity settings from universe
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style: fix all the indent style stuff that VS2019 keeps breaking by d…
…efaulting to other styles
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feat: increase size of the up and down medium triangles to better vis…
…ually distinguish them and make their actual visual area closer to that of the squares and diamonds.
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feat: change order of unexplored large station marker to draw above t…
…he shadow of the main icon
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Merge pull request #3 from kronosaur/master
merge from kronosaur/TranscendenceDev master
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Merge remote-tracking branch 'origin/master' into feature/91216-relat…
…ion_specific_HUD_colors_config_colorblind_shapes # Conflicts: # Mammoth/Include/TSEAccessibilitySettings.h # Mammoth/Include/TSEUniverse.h # Mammoth/TSE/CAccessibilitySettings.cpp # Mammoth/TSE/CAreaDamage.cpp # Mammoth/TSE/CShip.cpp # Mammoth/TSE/CSovereign.cpp # Mammoth/TSE/CSpaceObject.cpp # Mammoth/TSE/CStation.cpp
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Commits on Jul 24, 2020
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Commits on Oct 24, 2020
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Commits on Oct 26, 2020
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Merge pull request #6 from kronosaur/master
update master
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Commits on May 16, 2021
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Merge pull request #7 from kronosaur/master
Update master
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Commits on Nov 13, 2021
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Merge pull request #8 from kronosaur/master
updating to latest
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Commits on Dec 5, 2021
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Merge pull request #9 from kronosaur/master
update to 1.91
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Commits on Mar 5, 2022
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Commits on Oct 21, 2024
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Merge pull request #11 from kronosaur/master
update to latest
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Commits on Oct 26, 2024
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feat: 103673: add "Debug For Contributors" configuration so that manu…
…ally editing TSUI to exclude hexarcServices.cpp and include hexarcServicesStub is nolonger necessary
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feat: 103676: phase 1 of difficulty adjustments - phase 1 is to accou…
…nt for 'too easy/boring' complaints and confusion over 'story mode' & not being a narrative game, as well as confusion over what the original classic difficulty was - remove the outgoing damage bonus, story/easy now takes 25% instead of 10% incoming damage. Story is renamed to easy, normal to medium, and challenge to classic. Easy is still so easy that I was able to play through all of eridani including doing the tutorial successfully (saving the freighter) with nearly 1000ms latency with keyboard-only controls over a laggy remote VM connection, but it makes your choice of weapon actually matter, and eventually the 0.25 damageAdj will fall off and require better defenses.
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