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Feature/103676 difficulty adj phase1 #99

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feat: 103676: phase 1 of difficulty adjustments - phase 1 is to account for 'too easy/boring' complaints and confusion over 'story mode' & not being a narrative game, as well as confusion over what the original classic difficulty was - remove the outgoing damage bonus, story/easy now takes 25% instead of 10% incoming damage. Story is renamed to easy, normal to medium, and challenge to classic. Easy is still so easy that I was able to play through all of eridani including doing the tutorial successfully (saving the freighter) with nearly 1000ms latency with keyboard-only controls over a laggy remote VM connection, but it makes your choice of weapon actually matter, and eventually the 0.25 damageAdj will fall off and require better defenses.

Note: please merge the previous PR first to reduce the amount of stuff in the diff. This was a 4 line change.

FlufflesTheMicrosaur and others added 30 commits July 12, 2020 20:19
…scendenceDev into feature/91216-relation_specific_HUD_colors_config_colorblind_shapes
…tions and ship wrecks, add small cross to unexplored wrecked stations and ships
…e via settings for users with different types of colorblindness
…ion_specific_HUD_colors_config_colorblind_shapes
…n style, switch accessibility colors to an array, use IFFType enum class in function calls
…r, use that function call in CAccessibilitySettings::SetIFFColor
…s 0xFF00FF) for settings to make it more apparent that its color codes, add comment that the parsing for it is also caps-safe too
…ually distinguish them and make their actual visual area closer to that of the squares and diamonds.
merge from kronosaur/TranscendenceDev master
…ion_specific_HUD_colors_config_colorblind_shapes

# Conflicts:
#	Mammoth/Include/TSEAccessibilitySettings.h
#	Mammoth/Include/TSEUniverse.h
#	Mammoth/TSE/CAccessibilitySettings.cpp
#	Mammoth/TSE/CAreaDamage.cpp
#	Mammoth/TSE/CShip.cpp
#	Mammoth/TSE/CSovereign.cpp
#	Mammoth/TSE/CSpaceObject.cpp
#	Mammoth/TSE/CStation.cpp
…ally editing TSUI to exclude hexarcServices.cpp and include hexarcServicesStub is nolonger necessary
…nt for 'too easy/boring' complaints and confusion over 'story mode' & not being a narrative game, as well as confusion over what the original classic difficulty was - remove the outgoing damage bonus, story/easy now takes 25% instead of 10% incoming damage. Story is renamed to easy, normal to medium, and challenge to classic. Easy is still so easy that I was able to play through all of eridani including doing the tutorial successfully (saving the freighter) with nearly 1000ms latency with keyboard-only controls over a laggy remote VM connection, but it makes your choice of weapon actually matter, and eventually the 0.25 damageAdj will fall off and require better defenses.
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