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Feature/103676 difficulty adj phase1 #99
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Feature/103676 difficulty adj phase1 #99
FlufflesTheMicrosaur
wants to merge
36
commits into
kronosaur:master
from
FlufflesTheMicrosaur:feature/103676_difficulty_adj_phase1
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Updating master
… to be more orange less brown
…scendenceDev into feature/91216-relation_specific_HUD_colors_config_colorblind_shapes
…tions and ship wrecks, add small cross to unexplored wrecked stations and ships
… paths and colors
…ling abandoned stations and wrecks
…e via settings for users with different types of colorblindness
Add new auton images (kronosaur#52)
…ion_specific_HUD_colors_config_colorblind_shapes
…n style, switch accessibility colors to an array, use IFFType enum class in function calls
…e what the colors are used for (IFF)
…r, use that function call in CAccessibilitySettings::SetIFFColor
…s 0xFF00FF) for settings to make it more apparent that its color codes, add comment that the parsing for it is also caps-safe too
…ity settings from universe
…efaulting to other styles
…ually distinguish them and make their actual visual area closer to that of the squares and diamonds.
…he shadow of the main icon
merge from kronosaur/TranscendenceDev master
…ion_specific_HUD_colors_config_colorblind_shapes # Conflicts: # Mammoth/Include/TSEAccessibilitySettings.h # Mammoth/Include/TSEUniverse.h # Mammoth/TSE/CAccessibilitySettings.cpp # Mammoth/TSE/CAreaDamage.cpp # Mammoth/TSE/CShip.cpp # Mammoth/TSE/CSovereign.cpp # Mammoth/TSE/CSpaceObject.cpp # Mammoth/TSE/CStation.cpp
Update fork
update fork
update master
Update master
updating to latest
update to 1.91
merge latest
update to latest
…ally editing TSUI to exclude hexarcServices.cpp and include hexarcServicesStub is nolonger necessary
…nt for 'too easy/boring' complaints and confusion over 'story mode' & not being a narrative game, as well as confusion over what the original classic difficulty was - remove the outgoing damage bonus, story/easy now takes 25% instead of 10% incoming damage. Story is renamed to easy, normal to medium, and challenge to classic. Easy is still so easy that I was able to play through all of eridani including doing the tutorial successfully (saving the freighter) with nearly 1000ms latency with keyboard-only controls over a laggy remote VM connection, but it makes your choice of weapon actually matter, and eventually the 0.25 damageAdj will fall off and require better defenses.
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feat: 103676: phase 1 of difficulty adjustments - phase 1 is to account for 'too easy/boring' complaints and confusion over 'story mode' & not being a narrative game, as well as confusion over what the original classic difficulty was - remove the outgoing damage bonus, story/easy now takes 25% instead of 10% incoming damage. Story is renamed to easy, normal to medium, and challenge to classic. Easy is still so easy that I was able to play through all of eridani including doing the tutorial successfully (saving the freighter) with nearly 1000ms latency with keyboard-only controls over a laggy remote VM connection, but it makes your choice of weapon actually matter, and eventually the 0.25 damageAdj will fall off and require better defenses.
Note: please merge the previous PR first to reduce the amount of stuff in the diff. This was a 4 line change.