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Fix missing skipFade check (potential softlock) for screen fade in #209

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Commits on Feb 20, 2022

  1. Fix missing skipFade check for Fade In

    While attempting to create a custom loading/spawn system using a combination of exports and events, while also wanting to manually control when and how the screen fades in and out (and setting skipFade true), the resource doesn't check for skipFade and forcefully fades the screen in no matter what, and if you override it by forcing a fade out via a while loop, nothing works, everything breaks, the playerSpawned event never fires and the spawning process never completes.
    
    This commit change fixes the above, by adding a skipFade check where it was missing, to prevent a softlock from occurring when manually controlling screen fade, and prevent needing to have the screen fade in just to complete the spawning process.
    JayMontana36 authored Feb 20, 2022
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