This is the final source code for my Godot Inventory System series that I made for my YouTube channel. It consists of a slot-based inventory system where players can add, remove, or use items. 😊
- Players can pick up, use, and drop items.
- Inventory slots display item details and quantities.
- Items have types, effects, and can be stacked based on type and effect.
- Items can be spawned in the game world.
- Players interact with items to add them to their inventory.
- Inventory UI with grid layout for item slots.
- Detailed view of item information on hover or selection.
- Buttons for using or dropping items from the inventory.
- Player character can move and interact with items.
- Inventory access and item usage are linked to player actions.
- Centralized management of inventory and player references.
- Signals for updating UI when inventory changes.