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Godot Inventory System

This is the final source code for my Godot Inventory System series that I made for my YouTube channel. It consists of a slot-based inventory system where players can add, remove, or use items. 😊

Resources

Outline of Features/Functionalities of this System

Dynamic Inventory Management

  • Players can pick up, use, and drop items.
  • Inventory slots display item details and quantities.
  • Items have types, effects, and can be stacked based on type and effect.

Interactive Game World

  • Items can be spawned in the game world.
  • Players interact with items to add them to their inventory.

UI Integration

  • Inventory UI with grid layout for item slots.
  • Detailed view of item information on hover or selection.
  • Buttons for using or dropping items from the inventory.

Player Interaction

  • Player character can move and interact with items.
  • Inventory access and item usage are linked to player actions.

Global Management

  • Centralized management of inventory and player references.
  • Signals for updating UI when inventory changes.

Inventory Preview

image image image image image

Asset Creditations