reset more static fields on Init() - leads to create proper tappable … #493
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10 errors and 13 warnings
Build the application:
cocos2d/actions/action/CCFollow.cs#L2
The type or namespace name 'Xna' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
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Build the application:
cocos2d/actions/action_grid3d/CCPageTurn3D.cs#L2
The type or namespace name 'Xna' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
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Build the application:
cocos2d/actions/action_grid3d/CCRipple3D.cs#L2
The type or namespace name 'Xna' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
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Build the application:
cocos2d/actions/action_grid/CCGrid3DAction.cs#L2
The type or namespace name 'Xna' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
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Build the application:
cocos2d/base_nodes/CCNode.cs#L5
The type or namespace name 'Xna' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
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Build the application:
cocos2d/CCCamera.cs#L26
The type or namespace name 'Xna' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
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Build the application:
cocos2d/CCContent.cs#L2
The type or namespace name 'Xna' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
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Build the application:
cocos2d/CCDirector.cs#L8
The type or namespace name 'Xna' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
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Build the application:
cocos2d/CCDirector.cs#L9
The type or namespace name 'Xna' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
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Build the application:
cocos2d/CCDisplayLinkDirector.cs#L1
The type or namespace name 'Xna' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
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The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, microsoft/setup-msbuild@v1.0.2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Setup MSBuild.exe
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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Build the application:
box2d/Collision/b2AABB.cs#L10
'b2AABB' overrides Object.Equals(object o) but does not override Object.GetHashCode()
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Build the application:
box2d/Collision/b2AABB.cs#L10
'b2AABB' defines operator == or operator != but does not override Object.GetHashCode()
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Build the application:
cocos2d/label_nodes/CCLabelBMFont.cs#L193
'CCLabelBMFont.Color' hides inherited member 'CCNode.Color'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build the application:
cocos2d/label_nodes/CCLabelBMFont.cs#L214
'CCLabelBMFont.DisplayedColor' hides inherited member 'CCNode.DisplayedColor'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build the application:
cocos2d/label_nodes/CCLabelBMFont.cs#L219
'CCLabelBMFont.Opacity' hides inherited member 'CCNode.Opacity'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build the application:
cocos2d/label_nodes/CCLabelBMFont.cs#L239
'CCLabelBMFont.DisplayedOpacity' hides inherited member 'CCNode.DisplayedOpacity'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build the application:
cocos2d/label_nodes/CCLabelBMFont.cs#L244
'CCLabelBMFont.IsOpacityModifyRGB' hides inherited member 'CCNode.IsOpacityModifyRGB'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build the application:
cocos2d/label_nodes/CCLabelBMFont.cs#L264
'CCLabelBMFont.CascadeColorEnabled' hides inherited member 'CCNode.CascadeColorEnabled'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build the application:
cocos2d/label_nodes/CCLabelBMFont.cs#L270
'CCLabelBMFont.CascadeOpacityEnabled' hides inherited member 'CCNode.CascadeOpacityEnabled'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build the application:
cocos2d/label_nodes/CCLabelBMFont.cs#L276
'CCLabelBMFont.UpdateDisplayedColor(CCColor3B)' hides inherited member 'CCNode.UpdateDisplayedColor(CCColor3B)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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