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webgl2: Mesh without triangles panics in wgpu
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16525
opened Nov 27, 2024 by
rparrett
RemovedComponents doesn't work in FixedUpdate
A-ECS
Entities, components, systems, and events
A-Time
Involves time keeping and reporting
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16520
opened Nov 26, 2024 by
mirsella
Allow custom import paths for hot-reloadable shaders
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16509
opened Nov 25, 2024 by
Droggelbecher
Correct usage of Tools for parallel and async work
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
ComputeTaskPool
is unclear
A-Tasks
#16504
opened Nov 25, 2024 by
clubby789
Hook and observer ordering for Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
on_remove
/on_replace
should be inverted
A-ECS
#16498
opened Nov 25, 2024 by
nakedible
Clean up one-shot systems API
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
Support more complicated BoxShadows
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#16496
opened Nov 24, 2024 by
JMS55
4 tasks
Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Commands::run_schedule
A-ECS
#16495
opened Nov 24, 2024 by
maniwani
Misleading docs on duplicate required component constructors
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Text Gizmos
A-Gizmos
Visual editor and debug gizmos
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16490
opened Nov 23, 2024 by
Sigma-dev
There are flashing color brick on the text when running breakout example.
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16487
opened Nov 23, 2024 by
C-Entropy
Demonstrate how to use ImageNode::rect
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16482
opened Nov 22, 2024 by
alice-i-cecile
Transform::rotation denormalizes after applying successive rotations.
A-Math
Fundamental domain-agnostic mathematical operations
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16480
opened Nov 22, 2024 by
Namaarie
Outdated hashbrown dependency
A-Core
Common functionality for all bevy apps
A-Utils
Utility functions and types
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16478
opened Nov 22, 2024 by
inodentry
check-advisories Github Action fails due to unmaintained Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot move forward until something else changes
instant
crate.
A-Build-System
#16477
opened Nov 22, 2024 by
andriyDev
Entity Spawn Event
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
X-Controversial
There is active debate or serious implications around merging this PR
#16465
opened Nov 21, 2024 by
HyperCodec
Crash on startup due to failure to get a DeviceDescriptor
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Startup
A crash that occurs when first attempting to run a Bevy app
P-Crash
A sudden unexpected crash
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16463
opened Nov 21, 2024 by
MarcoMeijer
Support double click recognition in Pointing at and selecting objects of all sorts
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
bevy_picking
.
A-Picking
#16456
opened Nov 21, 2024 by
443eb9
check_doc workflow fails with "unexpected Related to build systems or continuous integration
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Critical
This must be fixed immediately or contributors or users will be severely impacted
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
cfg
condition name: detailed_trace
"
A-Build-System
#16448
opened Nov 20, 2024 by
alice-i-cecile
World::init_component
docs do not explain that components are generally automatically initialized
A-ECS
#16447
opened Nov 20, 2024 by
alice-i-cecile
panic in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
bevy_render::renderer::render_system
when running /examples/3d/*
A-Rendering
#16445
opened Nov 20, 2024 by
smokracek
PlaneMeshBuilder: Different amounts of subdivisions in X and Z directions
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#16437
opened Nov 19, 2024 by
ulmer-a
Back to Base Sets
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#16432
opened Nov 19, 2024 by
andriyDev
Opus support
A-Audio
Sounds playback and modification
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16423
opened Nov 18, 2024 by
JMS55
Deduplicate Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
register_inherited_required_components
since the logic is pretty much duplicated, but this needs to use the &mut RequiredComponents
logic for required components
A-ECS
#16416
opened Nov 17, 2024 by
alice-i-cecile
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