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Issues list

webgl2: Mesh without triangles panics in wgpu C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16525 opened Nov 27, 2024 by rparrett
RemovedComponents doesn't work in FixedUpdate A-ECS Entities, components, systems, and events A-Time Involves time keeping and reporting C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16520 opened Nov 26, 2024 by mirsella
Allow custom import paths for hot-reloadable shaders A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16509 opened Nov 25, 2024 by Droggelbecher
Correct usage of ComputeTaskPool is unclear A-Tasks Tools for parallel and async work C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16504 opened Nov 25, 2024 by clubby789
Hook and observer ordering for on_remove/on_replace should be inverted A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#16498 opened Nov 25, 2024 by nakedible
Clean up one-shot systems API A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#16497 opened Nov 24, 2024 by benfrankel 0.16
Support more complicated BoxShadows A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#16496 opened Nov 24, 2024 by JMS55
4 tasks
Add Commands::run_schedule A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16495 opened Nov 24, 2024 by maniwani
Misleading docs on duplicate required component constructors A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16494 opened Nov 24, 2024 by benfrankel 0.15
Text Gizmos A-Gizmos Visual editor and debug gizmos A-Text Rendering and layout for characters C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16490 opened Nov 23, 2024 by Sigma-dev
There are flashing color brick on the text when running breakout example. C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16487 opened Nov 23, 2024 by C-Entropy
Demonstrate how to use ImageNode::rect A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16482 opened Nov 22, 2024 by alice-i-cecile
Transform::rotation denormalizes after applying successive rotations. A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16480 opened Nov 22, 2024 by Namaarie
Outdated hashbrown dependency A-Core Common functionality for all bevy apps A-Utils Utility functions and types C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16478 opened Nov 22, 2024 by inodentry
check-advisories Github Action fails due to unmaintained instant crate. A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Blocked This cannot move forward until something else changes
#16477 opened Nov 22, 2024 by andriyDev
Entity Spawn Event A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible X-Controversial There is active debate or serious implications around merging this PR
#16465 opened Nov 21, 2024 by HyperCodec
Crash on startup due to failure to get a DeviceDescriptor A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Startup A crash that occurs when first attempting to run a Bevy app P-Crash A sudden unexpected crash S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16463 opened Nov 21, 2024 by MarcoMeijer
Support double click recognition in bevy_picking. A-Picking Pointing at and selecting objects of all sorts C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16456 opened Nov 21, 2024 by 443eb9
check_doc workflow fails with "unexpected cfg condition name: detailed_trace" A-Build-System Related to build systems or continuous integration A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Critical This must be fixed immediately or contributors or users will be severely impacted S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16448 opened Nov 20, 2024 by alice-i-cecile
World::init_component docs do not explain that components are generally automatically initialized A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#16447 opened Nov 20, 2024 by alice-i-cecile
panic in bevy_render::renderer::render_system when running /examples/3d/* A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16445 opened Nov 20, 2024 by smokracek
PlaneMeshBuilder: Different amounts of subdivisions in X and Z directions C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#16437 opened Nov 19, 2024 by ulmer-a
Back to Base Sets A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged X-Controversial There is active debate or serious implications around merging this PR
#16432 opened Nov 19, 2024 by andriyDev
Opus support A-Audio Sounds playback and modification C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16423 opened Nov 18, 2024 by JMS55
Deduplicate register_inherited_required_components since the logic is pretty much duplicated, but this needs to use the &mut RequiredComponents logic for required components A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#16416 opened Nov 17, 2024 by alice-i-cecile
ProTip! no:milestone will show everything without a milestone.