Transform::rotation denormalizes after applying successive rotations. #16480
Labels
A-Math
Fundamental domain-agnostic mathematical operations
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Bevy version
Bevy 0.14.2
Relevant system information
cargo 1.82.0 (8f40fc59f 2024-08-21)
Windows 10 Build 19045
No other dependencies
What you did
I used
Transform::local_x, y, x]
to apply rotations and it slowly causedTransform::rotation
to denormalize, and eventually panics. The problem seems to be related to #12981, but the fix didn't seem to address the core issue.Additional information
Isolated project based on the 3d_rotation example:
Stack trace:
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