This repository has been archived by the owner on Jun 29, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 15
Issues: appsinacup/godot-box2d
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Box_2d returning errors by the thousands for reasons i cant find out
bug
Something isn't working
#115
opened May 6, 2024 by
Ethanol54006
Raycast2D does not work when Area2D scale x is -1
bug
Something isn't working
#113
opened Apr 23, 2024 by
ChocolatePinecone
Add support for build_mode = segments in CollisionPolygon2D
bug
Something isn't working
#112
opened Mar 29, 2024 by
salvob41
When "rough" is checked and friction differs, collision causes objects to disappear
bug
Something isn't working
#110
opened Mar 21, 2024 by
pthrasher
Request - implement Pin Joint "Motor Max Torque" from Box2D
bug
Something isn't working
#109
opened Feb 29, 2024 by
James30592
Weird behaviour when a heavy rigidbody falls onto a small one
bug
Something isn't working
#108
opened Feb 16, 2024 by
artlessgames
CapsuleShape2D causing weird Interaction with intersect_ray and StaticBody2D
bug
Something isn't working
#106
opened Feb 14, 2024 by
markweenwork
GrooveJoint being weird with pinjoint
bug
Something isn't working
#105
opened Feb 8, 2024 by
notironicallycasters
PinJoint2D has an odd "self stabalizing" behavior.
bug
Something isn't working
#104
opened Feb 4, 2024 by
SirLich
ShapeCast won't detect collision with a shape that is off center from its containing body
bug
Something isn't working
#103
opened Jan 28, 2024 by
MaxMorgon
ShapeCast get_collision_point always returns 0
bug
Something isn't working
#102
opened Jan 28, 2024 by
MaxMorgon
Setting gravity through PhysicsServer2d not working
bug
Something isn't working
#100
opened Jan 22, 2024 by
dredawkins11
Rigidbody connected with a Pinjoint accelerates for no reason
bug
Something isn't working
#98
opened Jan 10, 2024 by
Pyrocreep
Pinjoint2D ignoring enabled collisions
bug
Something isn't working
#97
opened Jan 10, 2024 by
Pyrocreep
the mouse_entered signal is only being triggered as if the polygon were a rectangular bounding box
bug
Something isn't working
#96
opened Dec 31, 2023 by
pixelcrab123456
Freeing a RigidBody2D containing an Area2D node triggers an error condition
bug
Something isn't working
#95
opened Dec 28, 2023 by
gkunter
Incorrect behavior when implementing 2D planet attractors using Area2D nodes
bug
Something isn't working
#83
opened Dec 8, 2023 by
SirLich
PinJoint2D angle limits work incorrectly if NodeB parent node turns 180 degrees.
bug
Something isn't working
#69
opened Nov 17, 2023 by
tomsep
Previous Next
ProTip!
Type g i on any issue or pull request to go back to the issue listing page.