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Incorrect behavior when implementing 2D planet attractors using Area2D nodes #83
Labels
bug
Something isn't working
Describe the bug
In Godot, it's possible to use Area2D nodes, to define custom gravity settings. Example, using Godot Physics:
The large planet is a static body, with a gravity well defined thusly:
The smaller planets are RigidBody2D, and stick to the larger planet. Here are my physics settings:
When using Box2D, the following behaviors are observed:
Changing the default physics settings (e.g., setting anti gravity), doesn't appear to fix the problem.
To Reproduce
Steps to reproduce the behavior:
I will provide a test
Expected behavior
A clear and concise description of what you expected to happen.
Project
I will add one later! Sorry.
Versions (please complete the following information):
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