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Level debugger #985
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Merged
Level debugger #985
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Daaaav
reviewed
Jul 3, 2023
Daaaav
reviewed
Jul 3, 2023
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InfoTeddy
suggested changes
Aug 3, 2023
InfoTeddy
suggested changes
Aug 13, 2023
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- The cursor position needs to be corrected in stretch mode.
- The true hitboxes of gravity lines are not shown.
InfoTeddy
suggested changes
Aug 18, 2023
The level debugger is toggleable in playtesting mode by pressing Y. You can toggle whether or not the game is paused inside of the debugger by pressing TAB. The debugger screen allows you to see entity and block properties, and allows you to move them around.
This commit adds new debug lines while you're NOT hovering over an entity or a block. Additionally, coordinates are now displayed smaller, to not take up as much vertical space.
This commit adds the `-leveldebugger` flag so you can use it while playtesting from a different editor program, such as Ved.
Co-authored-by: Dav999 <44736680+Dav999-v@users.noreply.github.com>
Fixes debugging mouse targets and rendering in the tower. This also changes "movement" to "gameplay" in the TAB hint.
In case we want to make it rebindable in the future, we shouldn't make translators retranslate these strings.
InfoTeddy
approved these changes
Nov 20, 2023
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Changes:
This PR adds a level debugger. By pressing
Y
in playtesting mode (or in play mode if you pass in the flag-leveldebugger
), the debug overlay appears which tells you information about the current game's state, and hovering over entities shows their information as well.Holding
U
while in this state will show the flags and their current values.Legal Stuff:
By submitting this pull request, I confirm that...
CONTRIBUTORS
file and the "GitHub Friends"section of the credits for all of said releases, but will NOT be compensated
for these changes