-
Notifications
You must be signed in to change notification settings - Fork 20
Avatar Complexity
Ai Austin edited this page Aug 31, 2020
·
8 revisions
Information on avatar complexity and mesh rendering costs at:
- http://wiki.secondlife.com/wiki/Avatar_Rendering_Complexity
- http://wiki.secondlife.com/wiki/Mesh/Rendering_weight
Using Assembly Instructions as at 14-Aug-2020 and recommended LODs for Mesh uploader for each part.
- All tests are with "Firestorm 6.4.5.60799 with OpenSimulator" mesh uploader using LOD: Default Default 100 100
- Physics is either None selected or "Lowest".
- NoP=No Root Prim; P=With 0.1m Cube Root Prim with 4x4white texture set 100% transparent
- Alpha Mode is Blending or Alpha Mask with Cutoff 128
Ruth2v4 (Body+Head+Hands) DefDef100100 Physics None Upload (as uploaded - no texturing, no root prim) 1,518
Ruth2v4 (Body+Head+Hands) DefDef100100 PhysNone BoM Mask128 NoP 2,382
Ruth2v4 (Body+Head+Hands) DefDef100100 PhysNone BoM Mask128 NoP 2,719
Ruth2v4 (Body+Hands+Head) DefDef100100 PhysLowest BoM Mask128 P 2,725
Ruth2v4 (Body+Head+Hands) DefDef100100 PhysNone BoM Blend NoP 6,072
Ruth2v4 (Body+Head+Hands) DefDef100100 PhysNone BoM Blend P 6,409
Ruth2v4 (Body+Hands+Head) DefDef100100 PhysLowest BoM Blend P 6,433
- Use of a mesh cube (LOD: 12,12,12,12) versus a prim cube as root. Identical avatar complexity.
- Use of a 0% root prim versus a 100% transparent root prim, lowers complexity a little (60 on Body+Hands+Head).
- Uploading mesh with lower and lowest LO set to 0.. which actually gives a small number of triangles, does reduce the avatar complexity somewhat (1,962 versus 2,725 on Body+Hands+Head).
- Physics none or Physics lowest makes little difference.
- Physics none, PhysicsCube PhysicsTriPlane earlier established as basically the same complexity.
- Using a prim cube as root versus a simple mesh cube makes no difference.
- Linking to a 0.1m 4x4white 100% transparent root cube makes little difference.
- Alpha Mask Mode with Cutoff 128 adds about 1,000
- Alpha Blend Mode roughly triples the overall complexity over Alpha Mask with Cutoff 128.