Pixel Wizards
Indie Game studio
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- Metadata-Driven-Development Public
Example project demonstrating Metadata Driven Development in Unity! See my presentation for more!
PixelWizards/Metadata-Driven-Development’s past year of commit activity - com.pixelwizards.autoscene Public Forked from chsxf/AutoScene
Edit a Scene, Play Another - A Productivity Unity Plugin
PixelWizards/com.pixelwizards.autoscene’s past year of commit activity - com.pixelwizards.physicalmaterialmanager Public
Simple manager for Unity PhysicMaterials in your project
PixelWizards/com.pixelwizards.physicalmaterialmanager’s past year of commit activity - com.pixelwizards.utilities Public
Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager
PixelWizards/com.pixelwizards.utilities’s past year of commit activity - Unity-Programming-Patterns Public Forked from Habrador/Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.
PixelWizards/Unity-Programming-Patterns’s past year of commit activity