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Use a unique name for CMake build-time-make-directory #395

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robquill
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@robquill robquill commented Sep 5, 2024

If CMake calls vulkan_compile_shader multiple times and the shader directory does not exist in the build directory then add_custom_target will be called multiple times with a target name of build-time-make-directory which is not allowed.

Adding the filename of the input file to target name allows this to work and fixes the build.

If CMake calls vulkan_compile_shader multiple times and the shader
directory does not exist in the build directory then
add_custom_target will be called multiple times with a target name of
build-time-make-directory which is not allowed.

Adding the filename of the input file to target name allows this to work
and fixes the build.

Signed-off-by: Robert Quill <robert.quill@imgtec.com>
Signed-off-by: Robert Quill <robert.quill@imgtec.com>
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@axsaucedo axsaucedo left a comment

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LGTM - good catch

@axsaucedo axsaucedo merged commit a242929 into KomputeProject:master Sep 5, 2024
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2 participants