Skip to content

Actions: Kode/Kongruent

Actions

Windows

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
233 workflow runs
233 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Setup OpenGL uniform buffers
Windows #33: Commit fd9584b pushed by RobDangerous
October 6, 2023 18:28 1m 53s main
October 6, 2023 18:28 1m 53s
[GLSL] Fix vertex outputs and fragment inputs
Windows #32: Commit d7d483e pushed by RobDangerous
October 6, 2023 17:34 2m 6s main
October 6, 2023 17:34 2m 6s
Add a missing semicolon
Windows #31: Commit b19efd8 pushed by RobDangerous
October 6, 2023 17:27 1m 17s main
October 6, 2023 17:27 1m 17s
Fix sample calls in GLSL
Windows #30: Commit ae09c2e pushed by RobDangerous
October 6, 2023 17:16 1m 54s main
October 6, 2023 17:16 1m 54s
Unify the naming of compiler-generated types and vars
Windows #29: Commit 6dfecc0 pushed by RobDangerous
October 6, 2023 15:37 2m 11s main
October 6, 2023 15:37 2m 11s
[Metal] Fix syntax
Windows #28: Commit 86ed4a0 pushed by RobDangerous
October 6, 2023 14:42 2m 52s main
October 6, 2023 14:42 2m 52s
[Metal] Fix sample_lod
Windows #27: Commit 5e212b3 pushed by RobDangerous
October 6, 2023 14:29 2m 28s main
October 6, 2023 14:29 2m 28s
Use depth for Tools clones in the workflows
Windows #26: Commit f23d743 pushed by RobDangerous
October 6, 2023 14:00 2m 9s main
October 6, 2023 14:00 2m 9s
Fix Metal samplers
Windows #25: Commit e42e76b pushed by RobDangerous
October 6, 2023 13:48 11m 15s main
October 6, 2023 13:48 11m 15s
Fix a bunch of Metal things
Windows #24: Commit fe5efbf pushed by RobDangerous
October 6, 2023 13:24 2m 39s main
October 6, 2023 13:24 2m 39s
Adjust the C output for Metal
Windows #23: Commit e46c8fb pushed by RobDangerous
October 6, 2023 10:51 7m 25s main
October 6, 2023 10:51 7m 25s
Create some special C code for WebGPU
Windows #22: Commit 720a716 pushed by RobDangerous
October 5, 2023 16:43 2m 32s main
October 5, 2023 16:43 2m 32s
Implement D3D9 shader compilation
Windows #21: Commit 58c466a pushed by RobDangerous
October 5, 2023 13:14 1m 52s main
October 5, 2023 13:14 1m 52s
Fix the HLSL headers
Windows #20: Commit e46b86c pushed by RobDangerous
October 4, 2023 23:15 3m 28s main
October 4, 2023 23:15 3m 28s
Fix the shader header include
Windows #19: Commit 69b9079 pushed by RobDangerous
October 4, 2023 22:23 2m 17s main
October 4, 2023 22:23 2m 17s
Fix the read_next_file entry check
Windows #18: Commit fdebd29 pushed by RobDangerous
October 4, 2023 21:24 2m 56s main
October 4, 2023 21:24 2m 56s
Add a dot
Windows #17: Commit f1fc3b4 pushed by RobDangerous
October 4, 2023 20:40 3m 2s main
October 4, 2023 20:40 3m 2s
Improve directory file iteration
Windows #16: Commit 5a3b56b pushed by RobDangerous
October 4, 2023 20:07 6m 27s main
October 4, 2023 20:07 6m 27s
Improve error messages
Windows #15: Commit 4a301c1 pushed by RobDangerous
October 4, 2023 19:39 2m 56s main
October 4, 2023 19:39 2m 56s
[GLSL] Fix input member access and vector constructors
Windows #14: Commit b991132 pushed by RobDangerous
October 4, 2023 17:56 2m 37s main
October 4, 2023 17:56 2m 37s
Fix GLSL writing
Windows #13: Commit 3f50ee5 pushed by RobDangerous
October 4, 2023 16:04 2m 51s main
October 4, 2023 16:04 2m 51s
Do not print the functions and types in release mode
Windows #12: Commit 86546c7 pushed by RobDangerous
October 4, 2023 14:50 3m 2s main
October 4, 2023 14:50 3m 2s
Support all versions of Direct3D
Windows #11: Commit 9eb8cae pushed by RobDangerous
October 4, 2023 14:04 2m 53s main
October 4, 2023 14:04 2m 53s
Revert "git add the FreeBSD binary"
Windows #10: Commit 48f75da pushed by RobDangerous
October 4, 2023 13:20 2m 24s main
October 4, 2023 13:20 2m 24s
git add the FreeBSD binary
Windows #9: Commit e7de7a2 pushed by RobDangerous
October 4, 2023 12:57 2m 29s main
October 4, 2023 12:57 2m 29s