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[SPIR-V] Decorate the fragment output
Windows #108: Commit a6abfa6 pushed by RobDangerous
July 21, 2024 16:08 2m 1s main
July 21, 2024 16:08 2m 1s
[SPIR-V] Write pixel shader outputs
Windows #107: Commit dd63ee2 pushed by RobDangerous
July 21, 2024 16:01 1m 57s main
July 21, 2024 16:01 1m 57s
[SPIR-V] Make access chains more robust
Windows #106: Commit 59e02a7 pushed by RobDangerous
July 21, 2024 15:54 1m 26s main
July 21, 2024 15:54 1m 26s
[SPIR-V] Unify function naming
Windows #105: Commit 9c64573 pushed by RobDangerous
July 9, 2024 15:19 2m 21s main
July 9, 2024 15:19 2m 21s
[SPIR-V] Fix the fragment shader output type
Windows #104: Commit b5ea5f2 pushed by RobDangerous
July 9, 2024 15:01 1m 19s main
July 9, 2024 15:01 1m 19s
[SPIR-V] Correctly reference the main function
Windows #103: Commit 33a8736 pushed by RobDangerous
July 9, 2024 14:32 3m 57s main
July 9, 2024 14:32 3m 57s
Fix OpCapability in SPIR-V fragment shaders
Windows #102: Commit 18f9dc2 pushed by RobDangerous
July 9, 2024 14:25 1m 50s main
July 9, 2024 14:25 1m 50s
Use DXC for D3D12
Windows #101: Commit e33ff92 pushed by RobDangerous
June 23, 2024 19:36 1m 39s main
June 23, 2024 19:36 1m 39s
Define default APIs
Windows #100: Commit 70a66c1 pushed by RobDangerous
June 18, 2024 14:14 1m 16s main
June 18, 2024 14:14 1m 16s
Fix a type typo
Windows #99: Commit c03878c pushed by RobDangerous
June 18, 2024 14:06 1m 43s main
June 18, 2024 14:06 1m 43s
Fix compilation for Windows
Windows #98: Commit f062e12 pushed by RobDangerous
June 17, 2024 16:51 1m 46s main
June 17, 2024 16:51 1m 46s
Copy the execute_sync-function from krafix
Windows #97: Commit 738bd40 pushed by RobDangerous
June 17, 2024 16:48 40s main
June 17, 2024 16:48 40s
Fix *= and friends
Windows #96: Commit ff35492 pushed by RobDangerous
June 16, 2024 09:53 1m 39s main
June 16, 2024 09:53 1m 39s
Implement opcodes for *= and friends
Windows #95: Commit 6ddc900 pushed by RobDangerous
June 13, 2024 21:31 1m 10s main
June 13, 2024 21:31 1m 10s
Start working on *= and friends
Windows #94: Commit 0f05b64 pushed by RobDangerous
June 13, 2024 16:39 54s main
June 13, 2024 16:39 54s
Create nice output for pipeline parameters
Windows #93: Commit 90a37cf pushed by RobDangerous
June 11, 2024 21:18 1m 36s main
June 11, 2024 21:18 1m 36s
Merge branch 'main' of https://git.kode.tech/r/Kongruent
Windows #92: Commit f20f7e4 pushed by RobDangerous
June 11, 2024 20:40 33m 51s main
June 11, 2024 20:40 33m 51s
Add more space
Windows #91: Commit f11ed90 pushed by RobDangerous
June 10, 2024 17:23 1m 4s main
June 10, 2024 17:23 1m 4s
Output an include guard for kong.h
Windows #90: Commit c446aef pushed by RobDangerous
June 10, 2024 17:13 1m 47s main
June 10, 2024 17:13 1m 47s
Add a new plist file
Windows #89: Commit add78d9 pushed by RobDangerous
June 8, 2024 18:37 1m 39s main
June 8, 2024 18:37 1m 39s
Remove the plist file
Windows #88: Commit 6b56558 pushed by RobDangerous
June 8, 2024 18:12 1m 35s main
June 8, 2024 18:12 1m 35s
[SPIR-V] Fix vertex shader return types
Windows #87: Commit 4e689f8 pushed by RobDangerous
April 4, 2024 20:24 1m 54s main
April 4, 2024 20:24 1m 54s
Write the execution mode for fragment shaders
Windows #86: Commit 79142d9 pushed by RobDangerous
March 11, 2024 15:59 1m 49s main
March 11, 2024 15:59 1m 49s
[SPIR-V] Write base types for fragment shaders
Windows #85: Commit f0e8464 pushed by RobDangerous
January 10, 2024 17:19 1m 17s main
January 10, 2024 17:19 1m 17s
Update the tests
Windows #84: Commit b2e47e1 pushed by RobDangerous
January 9, 2024 17:16 1m 49s main
January 9, 2024 17:16 1m 49s