Skip to content

Actions: Kode/Kongruent

Actions

Windows

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
233 workflow runs
233 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Add a missing NULL
Windows #233: Commit 410f71c pushed by RobDangerous
November 4, 2024 19:56 1m 19s main
November 4, 2024 19:56 1m 19s
Create an interface for updating descriptor sets
Windows #232: Commit 37f4fd1 pushed by RobDangerous
October 24, 2024 20:16 1m 30s main
October 24, 2024 20:16 1m 30s
Create bindless descriptor sets properly
Windows #231: Commit c2c5178 pushed by RobDangerous
October 21, 2024 16:42 53s main
October 21, 2024 16:42 53s
Carry around all texture in an array
Windows #230: Commit 92c753b pushed by RobDangerous
October 20, 2024 14:35 1m 51s main
October 20, 2024 14:35 1m 51s
Create even less code for arrays
Windows #229: Commit 114c4fc pushed by RobDangerous
October 19, 2024 14:55 1m 26s main
October 19, 2024 14:55 1m 26s
Do not create types for arrays
Windows #228: Commit 2c2afbe pushed by RobDangerous
October 18, 2024 15:47 1m 58s main
October 18, 2024 15:47 1m 58s
Create proper root signatures for bindless and boundless access
Windows #227: Commit 59d5a27 pushed by RobDangerous
October 16, 2024 16:25 1m 53s main
October 16, 2024 16:25 1m 53s
Make bindless texture access create proper HLSL
Windows #226: Commit a0e0909 pushed by RobDangerous
October 15, 2024 18:26 1m 58s main
October 15, 2024 18:26 1m 58s
Start supporting array types
Windows #225: Commit 30192ef pushed by RobDangerous
October 14, 2024 15:13 2m 14s main
October 14, 2024 15:13 2m 14s
Pass buffer sizes and offsets
Windows #224: Commit b96e2e4 pushed by RobDangerous
October 12, 2024 04:16 1m 39s main
October 12, 2024 04:16 1m 39s
Handle constant buffer alignment
Windows #223: Commit f689b66 pushed by RobDangerous
October 11, 2024 16:37 2m 45s main
October 11, 2024 16:37 2m 45s
Do not reserve descriptor space for dynamic descriptors
Windows #222: Commit 80d99e2 pushed by RobDangerous
October 11, 2024 16:13 2m 5s main
October 11, 2024 16:13 2m 5s
Pass the buffers for dynamic offsets
Windows #221: Commit 4dc2b80 pushed by RobDangerous
October 9, 2024 16:33 1m 22s main
October 9, 2024 16:33 1m 22s
Set the dynamic descriptor count
Windows #220: Commit 54b9b5c pushed by RobDangerous
October 8, 2024 16:56 1m 32s main
October 8, 2024 16:56 1m 32s
Pass dynamic offsets
Windows #219: Commit 8147c18 pushed by RobDangerous
October 6, 2024 17:53 50s main
October 6, 2024 17:53 50s
Move dynamic buffers into a separate descriptor table
Windows #218: Commit 87f08b0 pushed by RobDangerous
October 5, 2024 11:34 1m 41s main
October 5, 2024 11:34 1m 41s
Only make attributed constants indexable
Windows #217: Commit b917239 pushed by RobDangerous
October 4, 2024 18:01 2m 1s main
October 4, 2024 18:01 2m 1s
Rename the offset-parameter
Windows #216: Commit cf270ef pushed by RobDangerous
October 3, 2024 21:15 1m 38s main
October 3, 2024 21:15 1m 38s
Change function signatures for dynamic offsets
Windows #215: Commit a982b8d pushed by RobDangerous
October 3, 2024 21:09 2m 16s main
October 3, 2024 21:09 2m 16s
Support partial buffer locks
Windows #214: Commit c227c92 pushed by RobDangerous
October 1, 2024 20:24 1m 56s main
October 1, 2024 20:24 1m 56s
Support try_to_lock functions
Windows #213: Commit b6989d1 pushed by RobDangerous
September 30, 2024 15:41 1m 56s main
September 30, 2024 15:41 1m 56s
Use texture views
Windows #212: Commit 4911de6 pushed by RobDangerous
September 27, 2024 01:18 2m 37s main
September 27, 2024 01:18 2m 37s
Only read .kong files
Windows #211: Commit 7fadc82 pushed by RobDangerous
September 24, 2024 00:37 1m 21s main
September 24, 2024 00:37 1m 21s
Fix HLSL texture array output
Windows #210: Commit 909e938 pushed by RobDangerous
September 22, 2024 11:35 1m 38s main
September 22, 2024 11:35 1m 38s
Start supporting texture arrays
Windows #209: Commit 47541dc pushed by RobDangerous
September 22, 2024 11:28 1m 39s main
September 22, 2024 11:28 1m 39s