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Make compute work
iOS (OpenGL) #1908: Commit 2a24600 pushed by RobDangerous
September 13, 2024 08:02 3m 33s main
September 13, 2024 08:02 3m 33s
Support compute pipelines and UAV textures
iOS (OpenGL) #1907: Commit 5f45f19 pushed by RobDangerous
September 12, 2024 22:59 2m 45s main
September 12, 2024 22:59 2m 45s
Add resource transitions for descriptor set resources
iOS (OpenGL) #1906: Commit 21713ef pushed by RobDangerous
September 11, 2024 16:07 3m 16s main
September 11, 2024 16:07 3m 16s
Copy buffers to textures and take care of buffer alignment
iOS (OpenGL) #1905: Commit 355bf92 pushed by RobDangerous
September 10, 2024 22:28 3m 6s main
September 10, 2024 22:28 3m 6s
Create samplers properly
iOS (OpenGL) #1904: Commit 9d89cbe pushed by RobDangerous
September 10, 2024 19:22 2m 41s main
September 10, 2024 19:22 2m 41s
Support more descriptor types
iOS (OpenGL) #1903: Commit bcb31dd pushed by RobDangerous
September 10, 2024 08:22 2m 45s main
September 10, 2024 08:22 2m 45s
Simplify descriptor management
iOS (OpenGL) #1902: Commit 20cc674 pushed by RobDangerous
September 9, 2024 19:47 3m 10s main
September 9, 2024 19:47 3m 10s
Set some descriptors
iOS (OpenGL) #1901: Commit df288d8 pushed by RobDangerous
September 9, 2024 16:45 2m 45s main
September 9, 2024 16:45 2m 45s
Do some D3D12 descriptor set setup work
iOS (OpenGL) #1900: Commit d698c5b pushed by RobDangerous
September 4, 2024 23:36 2m 51s main
September 4, 2024 23:36 2m 51s
Copy in the offset allocator for now (beware the license)
iOS (OpenGL) #1899: Commit 28838ae pushed by RobDangerous
September 4, 2024 22:46 3m 7s main
September 4, 2024 22:46 3m 7s
Add a buffer destroy function
iOS (OpenGL) #1898: Commit a77461f pushed by RobDangerous
September 4, 2024 20:45 3m 24s main
September 4, 2024 20:45 3m 24s
Start handling descriptor heaps
iOS (OpenGL) #1897: Commit ac1f631 pushed by RobDangerous
September 3, 2024 21:58 2m 48s main
September 3, 2024 21:58 2m 48s
Update Kong
iOS (OpenGL) #1896: Commit 3904a42 pushed by RobDangerous
September 3, 2024 08:40 3m 34s main
September 3, 2024 08:40 3m 34s
Update kmake
iOS (OpenGL) #1895: Commit b0c6afa pushed by RobDangerous
September 3, 2024 08:13 2m 58s main
September 3, 2024 08:13 2m 58s
Do not include the Kong shaders for the Kope-API for now
iOS (OpenGL) #1894: Commit 5ac6f0e pushed by RobDangerous
September 2, 2024 23:56 2m 51s main
September 2, 2024 23:56 2m 51s
Refine some function names
iOS (OpenGL) #1893: Commit e6610c8 pushed by RobDangerous
September 2, 2024 22:29 2m 43s main
September 2, 2024 22:29 2m 43s
Set a render-target and some random scissor and viewport to make D3D1…
iOS (OpenGL) #1892: Commit 6b9858f pushed by RobDangerous
September 2, 2024 22:16 2m 33s main
September 2, 2024 22:16 2m 33s
Implement a draw command
iOS (OpenGL) #1891: Commit 6085134 pushed by RobDangerous
September 2, 2024 21:42 3m 12s main
September 2, 2024 21:42 3m 12s
Make a pipeline compile
iOS (OpenGL) #1890: Commit 9eaa786 pushed by RobDangerous
September 2, 2024 17:00 4m 13s main
September 2, 2024 17:00 4m 13s
Create pipelines
iOS (OpenGL) #1889: Commit 8e0449e pushed by RobDangerous
September 1, 2024 21:59 2m 14s main
September 1, 2024 21:59 2m 14s
Fix Android even more
iOS (OpenGL) #1888: Commit 29281cf pushed by RobDangerous
September 1, 2024 18:23 16m 26s main
September 1, 2024 18:23 16m 26s
Fix addBackend for Kope
iOS (OpenGL) #1887: Commit 7205d4a pushed by RobDangerous
September 1, 2024 18:13 25m 26s main
September 1, 2024 18:13 25m 26s
Fix Android some more
iOS (OpenGL) #1886: Commit 993068b pushed by RobDangerous
September 1, 2024 18:13 16m 19s main
September 1, 2024 18:13 16m 19s
Fix Android
iOS (OpenGL) #1885: Commit 2fbb2ec pushed by RobDangerous
September 1, 2024 18:07 10m 20s main
September 1, 2024 18:07 10m 20s
Merge branch 'thereisnokope'
iOS (OpenGL) #1884: Commit ab6bb45 pushed by RobDangerous
September 1, 2024 18:02 3m 22s main
September 1, 2024 18:02 3m 22s