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Reset dynamic descriptor offsets
iOS (OpenGL) #1983: Commit c469d00 pushed by RobDangerous
October 9, 2024 16:10 18m 27s main
October 9, 2024 16:10 18m 27s
Allocate descriptor space for dynamic offsets
iOS (OpenGL) #1982: Commit ab3632c pushed by RobDangerous
October 9, 2024 16:07 2m 47s main
October 9, 2024 16:07 2m 47s
Set the dynamic descriptor count
iOS (OpenGL) #1981: Commit a6e4464 pushed by RobDangerous
October 8, 2024 16:56 4m 4s main
October 8, 2024 16:56 4m 4s
Receive dynamic offsets
iOS (OpenGL) #1980: Commit c7a2a7b pushed by RobDangerous
October 6, 2024 17:54 2m 50s main
October 6, 2024 17:54 2m 50s
Update Kong
iOS (OpenGL) #1979: Commit 3a7eea9 pushed by RobDangerous
October 3, 2024 01:43 13m 13s main
October 3, 2024 01:43 13m 13s
Support a forced stride for image loads
iOS (OpenGL) #1978: Commit dbc0b88 pushed by RobDangerous
October 3, 2024 01:38 2m 56s main
October 3, 2024 01:38 2m 56s
Support partial buffer access synchronization for the most part
iOS (OpenGL) #1977: Commit 78d238f pushed by RobDangerous
October 1, 2024 22:37 2m 9s main
October 1, 2024 22:37 2m 9s
Support partial buffer locks
iOS (OpenGL) #1976: Commit f5dba58 pushed by RobDangerous
October 1, 2024 20:43 2m 19s main
October 1, 2024 20:43 2m 19s
Automatically synchronize CPU/GPU buffer accesses
iOS (OpenGL) #1975: Commit d637ced pushed by RobDangerous
September 30, 2024 15:42 6m 5s main
September 30, 2024 15:42 6m 5s
Set more names
iOS (OpenGL) #1974: Commit 86de08f pushed by RobDangerous
September 30, 2024 12:47 24m 38s main
September 30, 2024 12:47 24m 38s
Pimp kope_d3d12_command_list_destroy
iOS (OpenGL) #1973: Commit 2e0eda0 pushed by RobDangerous
September 30, 2024 12:36 5m 40s main
September 30, 2024 12:36 5m 40s
Implement indirect draws
iOS (OpenGL) #1972: Commit dcdedd3 pushed by RobDangerous
September 30, 2024 12:33 2m 50s main
September 30, 2024 12:33 2m 50s
Implement timestamp queries
iOS (OpenGL) #1971: Commit 9a28393 pushed by RobDangerous
September 30, 2024 08:59 8m 7s main
September 30, 2024 08:59 8m 7s
Implement occlusion queries
iOS (OpenGL) #1970: Commit 930f218 pushed by RobDangerous
September 30, 2024 08:44 2m 55s main
September 30, 2024 08:44 2m 55s
Implement query-set creation.
iOS (OpenGL) #1969: Commit eef34d5 pushed by RobDangerous
September 29, 2024 22:49 3m 20s main
September 29, 2024 22:49 3m 20s
Use PIX to implement debug markers
iOS (OpenGL) #1968: Commit 6a989b9 pushed by RobDangerous
September 29, 2024 21:35 2m 43s main
September 29, 2024 21:35 2m 43s
Implement set_name for lists
iOS (OpenGL) #1967: Commit 21c80df pushed by RobDangerous
September 29, 2024 21:10 2m 23s main
September 29, 2024 21:10 2m 23s
Implement some missing functions
iOS (OpenGL) #1966: Commit dab5731 pushed by RobDangerous
September 28, 2024 01:38 2m 42s main
September 28, 2024 01:38 2m 42s
Fix more resource state indexing
iOS (OpenGL) #1965: Commit 30c3ff0 pushed by RobDangerous
September 27, 2024 21:44 2m 28s main
September 27, 2024 21:44 2m 28s
Fix indexing in kope_d3d12_descriptor_set_prepare_srv_texture
iOS (OpenGL) #1964: Commit 7dc324f pushed by RobDangerous
September 27, 2024 19:27 2m 53s main
September 27, 2024 19:27 2m 53s
Fix some resource state indices
iOS (OpenGL) #1963: Commit 2f0cd60 pushed by RobDangerous
September 27, 2024 01:46 9m 11s main
September 27, 2024 01:46 9m 11s
Update Kong
iOS (OpenGL) #1962: Commit ea02647 pushed by RobDangerous
September 27, 2024 01:32 2m 58s main
September 27, 2024 01:32 2m 58s
Introduce texture views
iOS (OpenGL) #1961: Commit 7a6d3f1 pushed by RobDangerous
September 27, 2024 01:18 2m 24s main
September 27, 2024 01:18 2m 24s
Do not transition D3D12_RESOURCE_STATE_GENERIC_READ resources some mo…
iOS (OpenGL) #1960: Commit 3b58a72 pushed by RobDangerous
September 25, 2024 23:22 11m 57s main
September 25, 2024 23:22 11m 57s
Do not transition D3D12_RESOURCE_STATE_GENERIC_READ resources because…
iOS (OpenGL) #1959: Commit 20fa12a pushed by RobDangerous
September 25, 2024 23:02 2m 19s main
September 25, 2024 23:02 2m 19s