Skip to content

Issues: GrangerHub/tremulous-game-logic

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system team related to a specific team, or the team system in general ui related to menus and/or the HUD vanilla Related to the vanilla game mode (1.1 vanillaish game play)
#265 opened May 9, 2020 by dGr8LookinSparky
8 of 21 tasks
Port some old popular HUDs to 1.3 accepted issues that the core development team has accepted for inclusion feature hud ui related to menus and/or the HUD
#264 opened Mar 27, 2020 by dGr8LookinSparky 1.3 pre-release
For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode vanilla Related to the vanilla game mode (1.1 vanillaish game play) visual effects
#263 opened Mar 27, 2020 by dGr8LookinSparky 1.3 pre-release
Fix the effect of the client frame rate on gravity. accepted issues that the core development team has accepted for inclusion bug movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction
#262 opened Feb 29, 2020 by dGr8LookinSparky 1.3 pre-release
Make the radar HUD style element for humans game mode dependent. accepted issues that the core development team has accepted for inclusion enhancement game mode Related to the game mode system or specific game modes hud human team specific to the human team team related to a specific team, or the team system in general ui related to menus and/or the HUD view
#261 opened Feb 12, 2020 by dGr8LookinSparky 1.3 pre-release
Add a cvar for the compass ui element. accepted issues that the core development team has accepted for inclusion cvar enhancement hud ui related to menus and/or the HUD
#260 opened Feb 12, 2020 by dGr8LookinSparky 1.3 pre-release
Allow room for 4 digits in the score on the scoreboard. accepted issues that the core development team has accepted for inclusion enhancement hud ui related to menus and/or the HUD
#259 opened Feb 8, 2020 by dGr8LookinSparky 1.3 pre-release
Add ability to change crosshair color. accepted issues that the core development team has accepted for inclusion enhancement hud ui related to menus and/or the HUD view
#254 opened Feb 8, 2020 by dGr8LookinSparky 1.3 pre-release
Add an enemy kill sound. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement sound weapon specific to an existing or new weapon, and/or specific to weapons in general.
#252 opened Feb 8, 2020 by dGr8LookinSparky 1.3 pre-release
Fix spectors following a player with a shotgun, not seeing the shotgun splatter pattern. accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team weapon specific to an existing or new weapon, and/or specific to weapons in general.
#251 opened Feb 8, 2020 by dGr8LookinSparky 1.3 pre-release
Allow seeing teammates through walls with a glowy skin, and names shown over them when looking directly at them. accepted issues that the core development team has accepted for inclusion feature hud team coordination waypoints, voice commands, etc... ui related to menus and/or the HUD view visual effects
#249 opened Feb 2, 2020 by dGr8LookinSparky 1.3 pre-release
Find a new better less subtle sound for humans' nearby invisible basilisk indication. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes sound swirl Related to the swirl game mode
#246 opened Jan 19, 2020 by dGr8LookinSparky 1.3 pre-release
Color update accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools cvar feature system Related to specific systems, existing or new. ui related to menus and/or the HUD view visual effects voting related to the voting system
#237 opened Jan 8, 2020 by dGr8LookinSparky
15 of 20 tasks
1.3 pre-release
Overall buildable balance adjustments accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#232 opened Jul 14, 2019 by dGr8LookinSparky
8 tasks
1.3 pre-release
Fix prediction of view wobble from gassing and pain. accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement hud prediction related to client prediction view visual effects
#231 opened Jul 2, 2019 by dGr8LookinSparky 1.3 pre-release
When buildables are close to 0 on health, damage from the las reduces the value in unexpected amounts. accepted issues that the core development team has accepted for inclusion bug buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. hud swirl Related to the swirl game mode ui related to menus and/or the HUD view
#230 opened Jun 20, 2019 by dGr8LookinSparky 1.3 pre-release
Fix the appearent jerkiness of players that have cl_maxpackets set to 15 and other values. accepted issues that the core development team has accepted for inclusion bug cvar enhancement movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction
#228 opened Jun 11, 2019 by dGr8LookinSparky 1.3 pre-release
Rename the Slimer buildable's assets with the code. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. enhancement refactor swirl Related to the swirl game mode team related to a specific team, or the team system in general
#226 opened May 23, 2019 by dGr8LookinSparky 1.3 pre-release
when using 0 as an argument in /listmaps, have that display all of the maps without pages. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools enhancement map selection related to any map selection system/feature maps game logic related to maps
#223 opened Apr 27, 2019 by dGr8LookinSparky 1.3 pre-release
Find appropriate new sounds for the rifle fire and the lasgun fire. accepted issues that the core development team has accepted for inclusion human team specific to the human team sound weapon specific to an existing or new weapon, and/or specific to weapons in general.
#221 opened Apr 21, 2019 by dGr8LookinSparky 1.3 pre-release
Make the pain sound thresholds class attributes, and customize for the dragoons more appropriately. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes
#219 opened Apr 20, 2019 by dGr8LookinSparky 1.3 pre-release
In swirl, don't allow deconstructing the last armory with the ckit sidearm, for obvious reasons. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. enhancement swirl Related to the swirl game mode
#216 opened Apr 13, 2019 by dGr8LookinSparky 1.3 pre-release
Overhaul the armory menu with grids of buttons for toggling buying/selling each game item. accepted issues that the core development team has accepted for inclusion enhancement feature human team specific to the human team ui related to menus and/or the HUD upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#213 opened Apr 13, 2019 by dGr8LookinSparky
6 tasks
1.3 pre-release
ProTip! Add no:assignee to see everything that’s not assigned.