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Overall buildable balance adjustments #232

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dGr8LookinSparky opened this issue Jul 14, 2019 · 0 comments
Open
8 tasks

Overall buildable balance adjustments #232

dGr8LookinSparky opened this issue Jul 14, 2019 · 0 comments
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accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.

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@dGr8LookinSparky
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  • Don't have simultaneous buildable placement slow down building, instead slow down the build times proportional to the bp lost from regen.
  • Increase the max hp decay of buildables by a lot.
  • Get rid of weapon clips and move all of that to the ammo capacities.
  • Increase buildable hp for everything accordingly.
  • Decrease the effectiveness of trappers
  • Decrease the slimer damage by half.
  • Move the slimer sucking behaviour to bg_pmove.c
  • Decrease damage output of buildables in general.
@dGr8LookinSparky dGr8LookinSparky added enhancement swirl Related to the swirl game mode alien team Specific to the alien team human team specific to the human team weapon specific to an existing or new weapon, and/or specific to weapons in general. buildable specific to an existing or new buildable, and/or specific to buildables in general. prediction related to client prediction movement/physics related to the movements of and "physical" interactions between entities. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. labels Jul 14, 2019
@dGr8LookinSparky dGr8LookinSparky added this to the 1.3 pre-release milestone Jul 14, 2019
@dGr8LookinSparky dGr8LookinSparky self-assigned this Jul 14, 2019
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Labels
accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
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