Releases: FiendsOfTheElements/FF1Randomizer
3.0.0
Big release!
This version includes an entirely new frontend, redesigned from the ground up. This helps us share more code between the frontend and the backend, making it easier to add a few long-awaited features like tri-state flags.
There is no Windows executable for this release. There is a console app, though, and it's compatible with the same JSON preset files as the web version. We have plans to bring back a cross-platform downloadable version of the randomizer, but this will likely happen much later this year (second half at the earliest).
New Features:
- Much sexier UI (look at them pixels)
- Tri-state flags (you don't know whether the flag is enabled or disabled until you play the game)
- Tavern Mode (check the Party tab)
- Randomize enemy status attacks (vs. shuffling the existing ones)
- Allow all encounters to be unrunnable
- WarMECH Unleashed mode -- WarMECH might be found in lots of places!
- Better trap treasure -- treasures with nearby forced encounters are likely to contain better loot
- Freebies -- start the game with the ship, airship, canal, or bridge
- Better incentive logic -- the UI can now tell you how many incentivized items and locations there will be
- Several tweaks to entrance shuffle logic
- Zozo Melmond
- Static EXP Distribution
- Critical Hit count display
- Experimental features that will likely be moved into more permanent locations in the UI:
- Procedural Maps
- Shuffle original FIEND fights
- NPC Guillotine
- Disable Overworld saving
- Disable INN saving
- Completely randomized encounters (Enemizer)
2.5.1
2.5.0
Party Composition Release
The Party Tab is the biggest feature of this release, but there are some other new features as well.
- Toggle class availability for each character slot
- None class
- Third Battle Palette
- Improved Enemy Formations Frequency
- Random (not just shuffled) Treasures
- Improved Random Shops
- Scale Clamp Minimums
And more. Check the What's New page for additional details.
2.4.1
Fixed an issue where the Windows application was bundled with the wrong version.txt, which caused the title screen hash to appear differently from the website version. This did not affect the randomization -- both the Windows app and website 2.4.0 used the same randomization code and produced the same game, but the version.txt changed after updating the script used to package the .zip file for the Windows release.
2.4.0
Entrance and Floor Shuffle Release!
As always, check out the What's New page for detailed descriptions. Huge thanks to nitz for keeping this page up to date with splendid documentation.
Lots of additional features in this release:
- Independently scale dungeon vs. overworld encounter rates
- Shuffle Trap Tiles
- Extended Open Progression
- Shortened ToFR in non-treasure-hunt modes
- Confused Old Men in Crescent Lake
- Buy 10 at Caravan
- Faster Party Order Screen w/ Speed Hacks enabled
- Scale Boss Stats independently of regular monsters
- Show # of Critical Hits
- Force Vanilla Morale when scaling enemy stats
2.3.1
2.3.0
How do you like your WarMECH?
- Added new WarMECH encounter options -- WarMECH can be converted to an NPC wandering around Sky Castle 4F, or blocking your path on 5F.
- Added Progressive EXP Scaling.
- Added presets for the bracket rounds of the Spring Tournament.
- Added a hash to the title screen to quickly verify the seed, flags, and randomizer version.
2.2.1
2.2.0
Shard Hunt
A new gameplay mode, where instead of defeating the 4 FIENDs and lighting the orbs, you search for SHARDs of the shattered Black ORB in the Temple of Fiends. When enough SHARDs have been collected, you warp to a new final boss. As usual, see the What's New page for more information.
Windows and Command Line Versions
The Windows version has seen a lot of love from multiple developers, and is now up to date again with the web version, and should be a lot easier to maintain in the future thanks to a significant rework. The command-line version was also updated to be a bit easier to use, and we've created a set of presets in JSON files that let you create and save your own. Check out the README for further details.
Other Stuff
- WPF app major update, has model binding, common style, and proper layout now
- CLI update, more usable command line options
- JSON presets shared across WPF, CLI, and Web apps
- New CHAOS Rush mode
- New final boss challenges
- Randomize spellcasting items
- Dash is now automatic, hold B to slow down
- Turn order randomization algorithm improved to be less unfair to the player
- Removed INT from status screen, replaced with MDEF which is actually useful to know
- Discovered Modern Battlefield was one frame quicker per battle, so added a frame to make it match
- Fixed line endings
2.1.0
Update: The command-line executable has been given a bit of love, with better parameterization and added JSON preset files. Give it a shot if you like CLI apps: dotnet FF1R.dll
with no parameters will print usage instructions.
A ton of bug fixes and small features made it into this release! We were working on a lot of these in parallel with NPC Shuffle, so we hope you enjoy:
- Fixed BB absorb bug
- Encounter group shuffle (within same zone)
- Unrunnable shuffle
- Ambush rate shuffle
- Fixed enemy elemental resistances (XFER works against them, AFIR works for them)
- Fixed enemy AoE spells failing to target caster
- Battle message window draw/disappear speed increased
- Ribbon name won't be overwritten if you've changed it
- SHIP now appears at the nearest dock where you find it
- Sky Castle 4F teleporter shuffle
- Obscure black magic slot bug fix
- Weapon and armor shops can now be totally randomized instead of shuffled
- Allow starting gold to always be 400
- Prevent PIRATEs from being too powerful
- Added Chaos Rush option, starts the game with all four ORBs and the LUTE
- Fixed softlock from visiting too many teleports/stairs (Ordeals)
- End game displays # of treasure chests opened