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Releases: FiendsOfTheElements/FF1Randomizer

0.8.2-beta

16 Nov 02:16
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The program now saves the filename of the last base ROM you loaded, and opens that ROM automatically (no changes are ever made to the base ROM, it just validates that it looks like an FF1 ROM).

0.8.1-beta

15 Nov 05:35
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You can now disable party shuffling when a character is poisoned, petrified, or slain.

Clamped enemy evade to 250 instead of 255, should be slightly less impossible to kill max-evade bosses.

0.8.0-beta

23 Oct 11:53
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Added shuffling of enemy scripts, skills, and spells.

0.7.0-alpha

30 Aug 11:57
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0.7.0-alpha Pre-release
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Added shuffling enemy status attacks, and allow Sarda to give you the ROD before killing the VAMPIRE.

0.6.3-alpha

29 Aug 12:23
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0.6.3-alpha Pre-release
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Prevented WARP from being shuffled to a location where a bug in the original game would cause it not to work.

0.6.2-alpha

29 Aug 06:53
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0.6.2-alpha Pre-release
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Fixed dummy INN/CLINIC entries overwriting the first weapon shop entry in Coneria.

0.6.1-alpha

29 Aug 03:27
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0.6.1-alpha Pre-release
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INN and CLINIC prices are now scaled.

0.6.0-alpha

28 Aug 09:16
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0.6.0-alpha Pre-release
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Added price scaling. Doesn't do INNs and CLINICs yet.

0.5.6-alpha

27 Aug 22:49
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0.5.6-alpha Pre-release
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Added an adjustment to the scale factor for enemy stats. Some stats will be scaled more than others. The formula is:

adjustedScale = 1 + adjustment*(scale - 1)

The adjustments are:

HP: 100%
Morale: 25% (morale is scaled again in this build)
Evade: 100%
Defense: 50%
Hits: 50%
Accuracy: 100%
Strength: 25%
Critical Rate: 50%

For example, if you set the scale slider to 20% - 500%, HP will be scaled this much, defense will be scaled 33% - 300%, and strength 50% - 200%.

0.5.5-alpha

27 Aug 09:31
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0.5.5-alpha Pre-release
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Fixed cycle detection when checking treasure dependencies. Allows quest items to be in more varied locations, and greatly increases generation speed because fewer treasure arrangements are incorrectly detected as invalid.