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feat(InventoryMove): no inventory interactions while moving #4728
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602e9b9
feat(InventoryMove): no inventory interactions while moving
Zirada 38ac6ed
fix mixins.json
Zirada 5ad18fc
refactor: fix code
1zun4 0e4428d
Merge pull request #2 from CCBlueX/fix/pr-4728
Zirada eb8e819
fix
Zirada 60257b8
Merge branch 'nextgen' into invmove
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23 changes: 23 additions & 0 deletions
23
...main/java/net/ccbluex/liquidbounce/injection/mixins/minecraft/gui/MixinHandledScreen.java
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Original file line number | Diff line number | Diff line change |
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package net.ccbluex.liquidbounce.injection.mixins.minecraft.gui; | ||
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import net.ccbluex.liquidbounce.features.module.modules.movement.ModuleInventoryMove; | ||
import net.minecraft.client.gui.screen.ingame.HandledScreen; | ||
import net.minecraft.client.gui.screen.ingame.InventoryScreen; | ||
import net.minecraft.screen.slot.Slot; | ||
import net.minecraft.screen.slot.SlotActionType; | ||
import org.spongepowered.asm.mixin.Mixin; | ||
import org.spongepowered.asm.mixin.injection.At; | ||
import org.spongepowered.asm.mixin.injection.Inject; | ||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; | ||
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@Mixin(HandledScreen.class) | ||
public abstract class MixinHandledScreen extends MixinScreen { | ||
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@Inject(method = "onMouseClick(Lnet/minecraft/screen/slot/Slot;IILnet/minecraft/screen/slot/SlotActionType;)V", at = @At("HEAD"), cancellable = true) | ||
private void cancelMouseClick(Slot slot, int slotId, int button, SlotActionType actionType, CallbackInfo ci) { | ||
var invMove = ModuleInventoryMove.INSTANCE; | ||
if ((Object) this instanceof InventoryScreen && invMove.getRunning() && invMove.cancelClicks()) { | ||
ci.cancel(); | ||
} | ||
} | ||
} |
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I'm a little bit worried about this. I have to validate first if this is not causing any issues with the Inventory Manager
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As I thought:
Inventory Cleaner and other modules will not try to change the items anymore when inventory is opened. It always requires one click to trigger it to be open. But I can easily fix this.
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Alright, I didn't consider that. I changed it because the server only knows that we're in an inventory if we click a slot.