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feat(InventoryMove): no inventory interactions while moving #4728
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if (screen is InventoryScreen) { | ||
isInventoryOpenServerSide = true | ||
} |
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I'm a little bit worried about this. I have to validate first if this is not causing any issues with the Inventory Manager
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Alright, I didn't consider that. I changed it because the server only knows that we're in an inventory if we click a slot.
I have prepared a fix for this, but will delay it until the 0.22.0 release instead. |
I have created a pull request for you to merge: Zirada#2 |
refactor: fix code
New InventoryMove mode where you can't interact with the inventory while moving. This should be undetectable.