1.1.0
Circumvented the game from rebooting when the player presses "New Game"
It is likely the developers implemented this workaround to avoid memory leaks and this could lead to corruption of saves or crashing with the small amount of testing I've done (played up to 10 new games with no issue) so I'm not 100% confirming the safety of this so please use with caution. In the future if a new bug arises from this i'll likely make this a toggle within settings.
The game will still need to reboot when progress is made and you press new game.
Added 13 new functions under the LocalPlayer library:
- GetAir()
- GetMaxAir()
- GetClimbHeight()
- GetJetpack()
- GetJetpackRecharge()
- GetNeedsAir()
- GetStomachSize()
- SetAir()
- SetMaxAir()
- SetClimbHeight()
- SetJetpack()
- SetNeedsAir()
- SetStomachSize()