Releases: BoldlyGo88/Beefcake
2.1.0
2.0.3
Quick update to fix task.ExecuteTL and to unrestrict noitas modding functions
2.0.0 - Complete overhaul
Completely overhauled the code & method of injection.
No longer in need for shutdown checks & beefcake now works when the game restarts after "New Game" is pressed.
Crashing should be less frequent with less risky memory edits.
Easy and fast setup/remove .bat scripts instead of a clunky loader .exe.
Better stack management (better performance and/or less crashing)
1.1.0
Circumvented the game from rebooting when the player presses "New Game"
It is likely the developers implemented this workaround to avoid memory leaks and this could lead to corruption of saves or crashing with the small amount of testing I've done (played up to 10 new games with no issue) so I'm not 100% confirming the safety of this so please use with caution. In the future if a new bug arises from this i'll likely make this a toggle within settings.
The game will still need to reboot when progress is made and you press new game.
Added 13 new functions under the LocalPlayer library:
- GetAir()
- GetMaxAir()
- GetClimbHeight()
- GetJetpack()
- GetJetpackRecharge()
- GetNeedsAir()
- GetStomachSize()
- SetAir()
- SetMaxAir()
- SetClimbHeight()
- SetJetpack()
- SetNeedsAir()
- SetStomachSize()
1.0.3
- Added input library with LeftMouseDown & RightMouseDown
- Added ForceIBB within the task library
- Added EntityGetChild
1.0.0
Initial release, check the read me.