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Added the example code to load files from network #661

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15 changes: 15 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -160,6 +160,21 @@ whoosh.stop(() => {
whoosh.release();
```

## To Load Files from Network

Second parameter will be ```null```

```
var file_name = new Sound(LINK_TO_THE_FILE, null , (error) => {
if (error) {
console.log('failed to load the sound', error);
return;
}
.......
.......
.......
```

## Notes

- To minimize playback delay, you may want to preload a sound file without calling `play()` (e.g. `var s = new Sound(...);`) during app initialization. This also helps avoid a race condition where `play()` may be called before loading of the sound is complete, which results in no sound but no error because loading is still being processed.
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