- iOS 13.0+
- Xcode 11.0+
CocoaPods
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
To integrate ZTGamingKit into your Xcode project using CocoaPods, specify it in your Podfile
:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '13.0'
use_frameworks!
pod 'ZTGamingKit', :git => "https://github.com/zhortech/ZTGamingKit-ios-sdk.git"
Please add post install script at the end of Podfile
if there is problem to use library:
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['BUILD_LIBRARY_FOR_DISTRIBUTION'] = 'YES'
end
end
end
Then, run the following command:
$ pod install
Swift Package Manager
To use ZTGamingKit as a Swift Package Manager package just add the following in your Package.swift file.
// swift-tools-version:5.3
import PackageDescription
let package = Package(
name: "ZTGamingKit",
dependencies: [
.package(url: "https://github.com/zhortech/ZTGamingKit-ios-sdk.git", .upToNextMajor(from: "1.0.0"))
],
targets: [
.target(name: "ZTGamingKit", dependencies: ["ZTGamingKit"])
]
)
If you prefer not to use either of the aforementioned dependency managers, you can integrate ZTGamingKit into your project manually.
Git Submodules
- Open up Terminal,
cd
into your top-level project directory, and run the following command "if" your project is not initialized as a git repository:
$ git init
- Add ZTGamingKit as a git submodule by running the following command:
$ git submodule add https://github.com/zhortech/ZTGamingKit-ios-sdk.git
$ git submodule update --init --recursive
-
Open the new
ZTGamingKit
folder, and drag theZTGamingKit.xcframework
into the Project Navigator of your application's Xcode project.It should appear nested underneath your application's blue project icon. Whether it is above or below all the other Xcode groups does not matter.
-
Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
-
In the tab bar at the top of that window, open the "General" panel.
-
Click on the
+
button under the "Embedded Binaries" section. -
You will see
ZTGamingKit.framework
nested inside aProducts
folder.It does not matter which
Products
folder you choose from. -
Select the
ZTGamingKit.framework
. -
And that's it!
The
ZTGamingKit.framework
is automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device.
Embedded Binaries
- Download the latest release from https://github.com/zhortech/ZTGamingKit-ios-sdk/releases
- Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
- In the tab bar at the top of that window, open the "General" panel.
- Click on the
+
button under the "Embedded Binaries" section. - Add the downloaded
ZTGamingKit.framework
. - And that's it!
ZTGaming class should be instantiated to work.
Application can check current algo mode set on insoles by checking property currentAlgoMode
. If mode is correct - it should be gaming
ZTGaming.shared.currentAlgoMode
To obtain relatime posture you should subscribe to onRealtimeMessageUpdated
. It will return message of type ZTRealtimeMessage
and payload as byte array.
Message has properties set depending on eventType
. E.g. for eventType == .realTimeMetrics
property realtimeMetrics
will be set, for eventType == .realTimeEvent
property realtimeEvent
is set so motion and intensity can be checked.
Payload can be used to parse additional information like metrics values.
ZTGaming.shared.onRealtimeMessageUpdated.subscribe(with: self) { (realtimeMessage, payload) in
// To check metrics and its value
if message.eventType == .realTimeMetrics {
print("Activity type: \(message.realtimeMetrics?.activityType?.description ?? "")")
}
// To check motion which is part of event
if message.eventType == .realTimeEvent, message.realtimeEvent?.eventType == .motion {
print("Motion: \(message.realtimeEvent?.motionId?.description ?? "")")
print("Intensity: \(message.realtimeEvent?.intensity?.description ?? "")")
}
}
To change precision mode call method setPrecisionMode
with parameter ZTAlgoPrecisionMode
ZTGaming.shared.setPrecisionMode(mode: .performanceMode) { error in
debugPrint("\(String(describing: error?.localizedDescription))")
}
To set the minimum number of consecutive steps use method setNumberOfSteps
and pass activityType and number of steps.
ZTGaming.shared.setNumberOfSteps(activityType: .active, steps: 3) { error in
debugPrint("\(String(describing: error?.localizedDescription))")
}
To enable the streaming of metrics values call method setStreaming
with parameter enable: true
.
interval
(in millisecond) defines the interval between two values to stream.
activityType
is ZTActivityType
ZTGaming.shared.setStreaming(enable: true, interval: 200, activityType: .jump, metricsId: 0x01) { error in
self.addLog("setStreaming: enable streaming mode error=\(String(describing: error))")
}
To disable the streaming of metrics values call method setStreaming
with parameter enable: false
, activityType
and metricsId
for which to disable streaming.
ZhorTech @zhortech
ZTGamingKit is released under the MIT license. See LICENSE for details.