adjust workflow name #32
Workflow file for this run
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name: build client on multiple platforms | |
on: | |
push: | |
branches: [ "core4", "feature/*" ] | |
pull_request: | |
branches: [ "core4" ] | |
jobs: | |
build: | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: true | |
matrix: | |
os: [ubuntu-latest, ubuntu-20.04, windows-latest] | |
include: | |
- os: windows-latest | |
cmake_options: -DWITH_DRIVER_DIRECT3D=ON -DWITH_DRIVER_XAUDIO2=ON | |
- os: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Set reusable strings | |
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file. | |
id: strings | |
shell: bash | |
run: | | |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT" | |
echo "hunter-dir=${{ github.workspace }}/.hunter" >> "$GITHUB_OUTPUT" | |
echo "cmake-version=3.27.9" >> "$GITHUB_OUTPUT" | |
echo "cmake-install-dir=/opt/cmake-3.27.9" >> "$GITHUB_OUTPUT" | |
- name: Dependencies Linux | |
if: runner.os == 'Linux' | |
run: | | |
sudo apt update | |
sudo apt install --yes \ | |
libasound2-dev \ | |
libgl1-mesa-dev \ | |
libjack-dev \ | |
libpulse-dev \ | |
libxrandr-dev \ | |
libxrender-dev \ | |
libxxf86vm-dev | |
wget --output-document=/tmp/cmake.sh https://github.com/Kitware/CMake/releases/download/v${{ steps.strings.outputs.cmake-version }}/cmake-${{ steps.strings.outputs.cmake-version }}-linux-x86_64.sh | |
sudo mkdir ${{ steps.strings.outputs.cmake-install-dir }} | |
sudo sh /tmp/cmake.sh --skip-license --prefix=${{ steps.strings.outputs.cmake-install-dir }} | |
sudo ln --symbolic --force ${{ steps.strings.outputs.cmake-install-dir }}/bin/cmake /usr/local/bin/cmake | |
- name: Cache Hunter Dependencies | |
uses: actions/cache@v3.3.2 | |
with: | |
path: ${{ steps.strings.outputs.hunter-dir }} | |
key: ${{ matrix.os }}-hunter-cache | |
- name: Cache Chocolatey Dependencies | |
if: runner.os == 'Windows' | |
uses: actions/cache@v3.3.2 | |
with: | |
path: C:\Users\runneradmin\AppData\Local\Temp\chocolatey | |
key: ${{ runner.os }}-chocolatey-cache | |
- name: Dependencies Windows | |
if: runner.os == 'Windows' | |
run: > | |
choco install directx-sdk | |
- name: Configure CMake | |
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | |
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | |
run: > | |
cmake --version; | |
cmake -B ${{ steps.strings.outputs.build-output-dir }} | |
${{ matrix.cmake_options }} | |
-DCMAKE_CONFIGURATION_TYPES=Release | |
-DFINAL_VERSION=OFF | |
-DHUNTER_CONFIGURATION_TYPES=Release | |
-DHUNTER_ENABLED=ON | |
-DHUNTER_ROOT=${{ steps.strings.outputs.hunter-dir }} | |
-DWITH_DRIVER_OPENAL=ON | |
-DWITH_DRIVER_OPENGL=ON | |
-DWITH_INSTALL_LIBRARIES=OFF | |
-DWITH_NEL_SAMPLES=OFF | |
-DWITH_NEL_TESTS=OFF | |
-DWITH_NEL_TOOLS=OFF | |
-DWITH_RYZOM_CLIENT=ON | |
-DWITH_RYZOM_SERVER=OFF | |
-DWITH_RYZOM_TOOLS=OFF | |
-S ${{ github.workspace }} | |
- name: Build | |
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator). | |
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config Release |