Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Record the ranged weapons' state in the savefile #363

Merged
merged 2 commits into from
Feb 28, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
5 changes: 4 additions & 1 deletion system.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -444,7 +444,7 @@ EX namespace scores {
/** \brief the amount of boxes reserved for each hr::score item */
#define MAXBOX 500
/** \brief currently used boxes in hr::score */
#define POSSCORE 410
#define POSSCORE 412
/** \brief a struct to keep local score from an earlier game */
struct score {
/** \brief version used */
Expand Down Expand Up @@ -947,6 +947,9 @@ EX void applyBoxes() {
applyBoxOrb(itOrbFish);
list_invorb();

applyBoxNum(items[itCrossbow]);
applyBoxNum(items[itRevolver]);

if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
if(isize(invorb)) { println(hlog, "ERROR: Orbs not taken into account"); exit(1); }
}
Expand Down
Loading