Photo Editing and manipulation software
made using Godot Engine
big thanks to material maker for its open source code, it helped me do the UI part.
also thanks to pixelorama for their open source code, I learned methods for canvas and tool handling.
finally thanks to sprite_painter addon, I was able to have an idea of better tooling system.
The current version of Godot for the project is : Godot 4.2 Stable
easy to use photo editor ! (Needs Feedback)
non destructive workflow
- (In-Progress)
blender like shortcuts
- (Done)
AI Tools (StableDiffusion,Upscaling,Object Select Tool)
- (To-Do)
powerfull and customizable tools
- (In-Progress)
easy addons system
- (future work)
version control support for projects
- (Done)
multiple project syncing and combining (which will allow better collaborartion and projects/layers management)
- (Done)
Procedural Node System
- (To-Do)